Paul: Welcome! Welcome to a very particular corner of my home. While apartment life in Vancouver doesn’t afford me the sort of cavernous attic that we peeped into when Quinns talked about his game collection, I do have a very particular place where I keep mine, all safe and warm and pristine. Welcome to my Games Closet. Welcome to the home of my fun. Please, take my hand as I invite you into a midnight tour of a very snug, very intimate space in my life. Don’t worry! You’re quite safe. Now, walk this way with me. Walk this way. Just around here. Toward the light…
Oh god, it’s too much. Asmodee has announced a new edition of Citadels – the first game SU&SD ever reviewed – and Quinns has a hangover that’s lasted all day. Is our end near?! Not yet, it’s not. In this episode Quinns proves he’s young by playing the Pokémon Trading Card Game, Happy Pigs and Via Nebula, while Paul proves he’s not by playing Meuterer, Mission: Red Planet and the profoundly apt Great Dinosaur Rush. We receive correspondence from our Antarctic SU&SD fan, and end with an interview with a proper board game veteran: Dr. Reiner Knizia. Also there is this vine of a man eating a banana. Thanks to BGG user Hexanauta for our podcast image of Via Nebula!Read More
Paul: Quinns, could you keep the noise down- oh my God, who are all these games?
Quinns: Did we wake you up? Sorry! I just thought I’d invite a few of our favourite board games round for a nightcap and a cigar.
Paul: This is nuts. I hardly recognise any of them. It’s as if this week there have been exciting developments exclusively regarding games we like, and this party is an elaborate premise for a roundup of the week’s news.
Quinns: YesRead More
Quinns: What are you doing RIGHT NOW? Swallow that food! Drop that baby! We’ve found a board game you should buy. It’s kind of what we do around here.
Mission: Red Planet is a game of racing to colonise Mars in a congenial, steampunk fashion.
3-5 players jostle to load their tiny astronauts into ships on the launchpad board, these land them on the planet board, and you all try and dominate regions and fulfill secret objectives in a game of area
The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet. Whoever controls these icy masses could work to create a livable atmosphere on Mars
In Mission: Red Planet, players work as mining companies compete to send astronauts to Mars in order to colonize and mine for recently discovered materials. Over the course of 10 rounds, players play one of their special agents every round to help fill the rockets heading to Mars with their own astronauts while simultaneously working to prevent their opponents from doing the same. Once landed, these astronauts must gather to control specific regions of the planet, each yielding one of the three resources: Celerium, Sylvanite, or Ice. After rounds 5 and 8, players gain score tokens for every region where they control the majority of the astronauts. At the end of the game, players score one final time, adding any bonuses received from Discovery Cards and Bonus Cards. The player with the most score tokens at the end controls Mars, and all the riches it can bring!Read More
Paul: As well as bouncing between topics like a pinball between flippers, this is an important podcast for us for two reasons. First, we’re announcing an exciting thing and second, we’re also asking you, our audience, an important question about a decision we’re thinking of making. But we won’t make it without consulting you first. … Read moreRead More