Games News! 09/07/18

Paul: It’s HOT today and it’s only going to get hotter as the week goes on, meaning the Shut Up & Sit Down News Room (at the very top of Pear Towers, 1 Pear Street, London, W1 1AA) is absolutely sweltering. Quinns and I can’t get too close in case we stick together like a pair of softening gummy bears.

Quinns: Do you know what the opposite of a softening gummy bear is?

Games Workshop’s new announcement, KILL TEAM.

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Podcast #12: Quinns’ Holiday Crush

Our very TWELFTH podcast has arrived! Twelfth doesn’t look like a proper word, does it? Twelfth. What are all those consonants doing? It sounds like a Lovecraft monster. So: Quinns is back from Board Game Geek con, and he’s fit to BURST with news of Nordic LARP, sinister physical games and a board game designer … Read more

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Games News! 25/11/13

BoardGameGeek News

Paul: Hacking my way through the games news jungle this month, I’ve parted the thick, oily leaves to reveal great swathes of forgotten expansions, many of them lost beneath the undergrowth. As birds of paradise call out, as creatures of the wild scream to one another from the treetops, I see that the sun is setting. Come, time is short. We’ll have to make camp here.

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Review: Mansions of Madness

Review: Mansions of Madness

Quinns: I’ve reviewed Mansions of Madness on the Eurogamer! Anyone interested in just how ambitious a board game can be should read this one. Or anyone interested in a couple of private stories from our gaming table.

“I’ll never forget the time my friend played team psycho Michael McGlen. He idly wandered into a shed, alone, where the Keeper deployed about six cards in a comedic level of bullying. Two turns later Michael ran out of the same shed with a back injury, no shotgun and a crippling fear of the rest of us, whereupon the shed promptly exploded.”

Paul: YOU PROMISED YOU WOULDN’T TALK ABOUT THE HORRORSHED.

Quinns is right, though. This is a very strange, but hugely impressive game that everyone should know about, even if it’s just to steer clear. Go read!

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Mansions of Madness

Mansions of Madness

Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact.

Do you dare enter the Mansions of Madness?

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