This chat makes stops at the enormous new Race for the Galaxy spinoff New Frontiers, both expansions for Kemet, namely Ta-Seti and Seth, and The Quest for El Dorado, before terminating at the bizarre game of Tramways.
After that, Matt had to dash off to hospital for an "adrenaline test". We're not sure what that is, but we're pretty sure it involves him putting on electrodes and then doing a kickflip. Good luck, Matt!
In order of appearance, Matt, Quinns and Paul discuss The Mind, Cardline: Animals, Bye-Bye Black Sheep, Kemet: Set (which is so new it doesn't even have a Board Game Geek page!), Treasure Island, Fireball Island (which has just 8 days left on that Kickstarter) and Bunny Kingdom. That might be more games than we've ever had on a podcast before, and you know what else? They're ALL GOOD.
Finally, we soothe our aching jaws with a gentle chat about what makes kingmaking (one player causing another player to win) enjoyable in a game, and what makes it frustrating. Lovely stuff.
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You guys will have seen my collection in the background of loads of SU&SD videos, but I don't think you've seen the work that goes into it. Come with me today as I perform... a CULL.
If you're anything like me, Hand Made Wonders (pictured above) will be the source at least one evening of boozy giggling. This is an upcoming Taiwanese game where players build monuments out of their hands, but where your left AND right hand will need 3 points each to win, and everyone's hand is part of a different team (determined by the two different-coloured bracelets you're wearing).
But there's a problem! This game is the spiritual sequel to Cyclades, yet another svelete, gorgeous game of warring gods from the same publisher. Who will come out on top, in this divine duel? Should you buy this is you already have the other? And why is the SU&SD supercomputer so rubbish?
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Expect to see lots of detailed components, as in Matagot's Cyclades, to represent the armies and immortals.
In our eighth instalment Paul and Quinns are joined by Matt Lees as they thoroughly deconstruct Egypt simulator Kemet, senile dementia simulator Mascarade, and Police Precinct! Which simulates literally no policemen or women who have ever existed.
*Rejected adjectives for this analogy: Lukewarm, creamy, gassy.