GAMES NEWS! 13/01/20

Ava: Welcome… to the Newsdome! And welcome our latest challenger, Tom Brewster, despoiler of news.

Tom: I WILL RIDE THE CARDBOARD CHARIOT OF NEWS INTO THE SUN.

Ava: Okay Tom, calm down a second, this is just what we call a riff.

Tom: TWO NEWS ENTER! ONE NEWS LEAVE!

Ava: *pinches nose* That’s not how this works! Not to mention I’m definitely Tina Turner in this situation. Let’s just write about some games.

Tom: MEDIOCRE.

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Review: Kemet: Seth and Kemet: Ta-Seti

What’s great? Killing your friends in the desert. What’s better? Doing it with robust publisher support.

In this review Matt tackles not one, but TWO expansions for magical wargame Kemet. There’s Kemet: Ta-Seti, which adds a range of exotic Egyptian modules, and Kemet: Seth, which transforms Kemet into an imbalanced, all-versus-one tale of Evil vs. Much Bigger Evil.

For more coverage of this amazing series, be sure to check out our review of Inis as well as the two best Cyclades expansions- Cyclades: Hades and Cyclades: Titans.

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Kemet

Kemet

In Kemet, players each represent an Egyptian tribe and will use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Expect to see lots of detailed components, as in Matagot’s Cyclades, to represent the armies and immortals.

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Podcast #92: Matt’s Crap Trams

All aboard! In this very special tram-isode, your favourite board game podcast is going on a journey. This chat makes stops at the enormous new Race for the Galaxy spinoff New Frontiers, both expansions for Kemet, namely Ta-Seti and Seth, and The Quest for El Dorado, before terminating at the bizarre game of Tramways. After that, Matt had to dash off to hospital for an “adrenaline test”. We’re not sure what that is, but we’re pretty sure it involves him putting on electrodes and then doing a kickflip. Good luck, Matt!

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Podcast #76: Long John’s Bad Mind

It’s been a while since the last podcast, but we’ve not been idle! Like a board game version of Nintendo’s Kirby, over the last month the team has been sucking in experiences and now we’re going to expel them at you in a 90 minute special episode. Boomf! In order of appearance, Matt, Quinns and Paul discuss The Mind, Cardline: Animals, Bye-Bye Black Sheep, Kemet: Set (which is so new it doesn’t even have a Board Game Geek page!), Treasure Island, Fireball Island (which has just 8 days left on that Kickstarter) and Bunny Kingdom. That might be more games than we’ve ever had on a podcast before, and you know what else? They’re ALL GOOD. Finally, we soothe our aching jaws with a gentle chat about what makes kingmaking (one player causing another player to win) enjoyable in a game, and what makes it frustrating. Lovely stuff. New podcast feeds (if you’re missing episodes 71 onwards, try these): iTunes Google Play RSS for your favourite player

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Feature: A Day in the Life of Quinns’ Game Collection!

Quinns: Ladies and gentlemen, roll up! It’s time for a new series where we take a look a team SU&SD’s board game collections. Come and see! Be amazed. Be aghast. Be envious. Comment with thought-provoking assertions like “why do you have that game it is bad”.

You guys will have seen my collection in the background of loads of SU&SD videos, but I don’t think you’ve seen the work that goes into it. Come with me today as I perform… a CULL.

But before that, let me show you my collection as it stands. It’s both completely ridiculous and not as ridiculous as you might think.

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Games News! 07/07/14

Hand Made Wonders

Quinns: Good morning, my playful pickles! Before we start, realise what a marvelous audience you are. You want for nothing more than a glimpse of the fun you’ll be having with your friends in the future. You’re beautiful, all of you.

If you’re anything like me, Hand Made Wonders (pictured above) will be the source at least one evening of boozy giggling. This is an upcoming Taiwanese game where players build monuments out of their hands, but where your left AND right hand will need 3 points each to win, and everyone’s hand is part of a different team (determined by the two different-coloured bracelets you’re wearing).

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Review: Kemet

Review: Kemet

Like the tomb robbers of old, Quinns has cracked the seal on our copy of Kemet, heedless of all those snakes, scorpions and ancient Egyptian curses to bring you our definitive review.

But there’s a problem! This game is the spiritual sequel to Cyclades, yet another svelete, gorgeous game of warring gods from the same publisher. Who will come out on top, in this divine duel? Should you buy this is you already have the other? And why is the SU&SD supercomputer so rubbish?

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Podcast #8: Pointy Masks & Huge Beetles

The SU&SD podcast has once again arrived like a great big board gaming burrito: Fiery, fresh and surprisingly dense*. In our eighth instalment Paul and Quinns are joined by Matt Lees as they thoroughly deconstruct Egypt simulator Kemet, senile dementia simulator Mascarade, and Police Precinct! Which simulates literally no policemen or women who have ever … Read more

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