[Tactics and Tactility is our column about the feelings, details and pleasures of tabletop gaming. This week Ava is looking at Quacks of Quedlinberg and the perils of prediction.]
Ava: I’m a potion maker, I’ve got a bag of secret ingredients. There’s magic spilling everywhere. In this moment, I know the exact odds of failure, and I make the fatal mistake. I say it out loud.
‘There’s only one thing that can kill me, and there’s loads in here. Knowing my luck, I’m doomed.’
I pull out that one ingredient, my cauldron explodes, and so does the table. A wave of sympathy and laughter. Of course I did the thing. A one in six chance was the only possible outcome.
Quacks of Quedlinberg is a simple push your luck game wrapped in the right trappings to take it off the table and into your hearts. It’s built out of simple probabilities, a little calculation, and the illusion of control. You pull tiny cardboard chits out of the soft, black bag you’ve built for yourself. You always know exactly how many of the dreaded berries inside can ruin everything.