Podcast #112 – Spooked in Sea, Spooked in Space

On this week’s episode of the Shut Up & Sit Down podcast, Matt, Tom & Ava sit around in a board game soup, rambling about a series of games that we’ve been playing in the darkest reaches of lockdown – and even go so far as to talk about some digital card games! The horror.

Join us for a bumbling episode where we talk about everything from the raucous Forgotten Waters to the pensive and tense The Crew, as well as a quick chat about Gloomhaven and its upcoming mini-adventure Jaws of The Lion. We’ll also be talking about all the recent games we’ve been streaming – such as the delectable 1s and 0s of Slay The Spire, and the existential dread of Mothership. Last, but not least, we’ll be giving some positively DANGEROUS thoughts about Wingspan, a game that everyone can agree is QUITE NICE.

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Podcast #93: Alone with the Norwegians

The 93rd ever episode of the SU&SD podcast begins with Matt and Quinns discussing Klaus Wunderlich, before then talking about people talking about us talking about Blood on the Clocktower (02:05). With a bit of luck, this should clear up some misgivings surrounding our glowing review. There’s then chat about the hot new roll’n’write Corinth (10:08), the superlative expansion A Feast for Odin: The Norwegians (18:36), an additional superb expansion, Space Base: The Emergence of Shy Pluto (27:32), the oh-so-nearly-a-SU&SD-video-review Monolith Arena (32:42) and the fantastically inventive game Alone (43:52). Finally, the mailbag returns! We chat about which games offer the best emotional rollercoaster of feeling very clever, and then very dumb (01:05:27).

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RPG Review: Blades in the Dark

Quinns: Remember last month when we reviewed Tales from the Loop, the charming sci-fi RPG of bicycles, bottle rockets and 1980s theme songs? Today we’re going to look at the other new role-playing game that’s been turning heads among my friends, and we’re going as villainous as Tales from the Loop was innocent.

Blades in the Dark is a game by John Harper, who you might remember from Cynthia’s review of superb free RPG Lady Blackbird. But while that game was an improbable 15 pages, Blades is 336 pages. By comparison, it’s his opus.

Which is very good news if (like me) you’re a fan of Scott Lynch’s Locke Lamora books or the heist genre in general, because Blades is a game of playing regency-era criminals. Oh, yes. This is a scoundrel simulator, and whether you want to play a crew of classy vice dealers, some down-and-dirty brawlers, or even a worrisome cult is simply the first of one million entertaining decisions that you’ll be making.

Blades in the Dark also offers a vast, seductive backdrop to your escapades: The haunted city of Doskvol, which will be familiar to anyone who’s ever escaped into gloompunk videogames like Thief, Dishonored, Sunless Sea or Fallen London.

This is going to be a long review, and not just because this is a huge book. You see, not only is Blades the most fun that my friends and I have ever had playing an RPG, it’s also like nothing I’ve ever played.

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Blades in the Dark

The streets of Duskwall are haunted. By vengeful ghosts and cruel demons. By the masked spirit wardens and their lightning-hooks. By sharp-eyed inspectors and their gossiping crows. By the alluring hawkers of vice and pleasure. By thieves and killers and scoundrels like you— the Blades in the Dark.

The noble elite grow ever richer from the profits of their leviathan-hunting fleets and electroplasm refineries. The Bluecoats of the constabulary crack skulls and line their pockets with graft. The powerful crime syndicates leech coin from every business, brothel, drug den, and gambling house. And then there’s your crew of scoundrels: all the way down at the bottom rung. Can you make it to the top? What are you willing to do to get there? There’s only one way to find out…

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