Review: Betrayal Legacy

[Hello everybody! Please welcome back Jon Bolding, the rogue who offered us reviews of Orléans and the World Wide Wrestling RPG. As a special Halloween treat, today we’re shoving him towards the campaign-powered sequel to Betrayal at the House on the Hill. Bwa-ha-ha…]

Bolds: Moving to live in a new place is stressful, nigh on terrifying. A place where the faucets turn differently, the light switches are in odd places, and your bed faces a wholly new wall.

Well, GET READY, because Betrayal Legacy is a game about moving into a new house over and over, forever, without end. A new house where the portraits leak blood, the attic is infested with gremlins, and even the ghosts have skeletons in their spectral closets.

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Betrayal Legacy

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Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau’s Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.

Why would people keep exploring a haunted mansion for decade after decade, especially when horrible things happen there? Curiosity, I suppose, or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we’ve learned, marvel at the tools we have at hand! Surely we’ll all exit safely this time…

As with other Betrayal titles, the game is narratively-driven, with elements that record the history of your specific games. The tools mentioned earlier, for example, become attached to specific families. This isn’t just a bucket; it’s my bucket, the one my grandpappy used to feed his family’s pigs when he was a boy, and while you can certainly use that bucket, I know how to wield it best from the time he spent teaching me how to slop. Yes, it’s an heirloom bucket, and when kept in the family, I get a bonus for using it.

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Games News! 20/11/17

Paul: Tis the season to be wet, for many of us in the Northern hemisphere, and as the clouds swell and the sky cascades, we need all the Games News that we can get to keep us toasty and dry. Thank heavens, then, for Rob Daviau, whose warm and welcoming announcement of Betrayal Legacy is like a sizzling space heater against the cold November rain.

So, are you ready to stumble through haunted houses again and again and again? It’s time to get spooked. Repeatedly.

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