Leigh’s Month as an Assassin

For the month of June 2014, Leigh played a deadly femme fatale in a month long watergun assassination game. This is her story of stalking her prey, shivering in bushes and battling the most dangerous enemy of all. GUILT. A companion podcast where Leigh, Paul and Quinns review the game itself is just over here, … Read more

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Games News! 04/08/14

Dungeons & Dragons

Quinns: Hello, everybody! How are we all? I spent my morning sweating my way around the warren of central London with all the purpose and grace of a Hex Bug, visiting five shops with nothing to show for my brave capitalist efforts. And now there’s not much news on the internet, either! What a day.

We’ll start with the reveal of the above image, which is the box contents for undersea power struggle Abyss. This game looked exquisite before I knew that it included pearls as a currency, or that the stunning cover is only one of five different boxes. I love what the publishers are doing here so, so much. If this design was any more arresting I’d be in fish prison.

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Paul’s Roleplay Design Diary! Part 3

Paul's Roleplay Design Diary! Part 3

Paul: Hello! Welcome! I am so, so sorry to have kept you waiting. Come in! Take off your shoes! That’s it, though, don’t take anything else off.

My last RPG Design Diary was ages back now and, I have to admit, I completely underestimated the time it would take for me to put something functional together for you to look at, to even start to play around with. Nevertheless, I said that I would and I was determined that I would. I didn’t so much put my nose to the grindstone as headbutt that grindstone, but still, that’s how progress is made.

As you probably know, we took the advice that several readers gave us and we decided that, yes, actually, we would start playing some of the new Star Wars RPG, thanksverymuch. I spent a lot of time thinking about dice. I spent a lot of time thinking about stats. I might have something to show you all.

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That’s all for this week!

That's all for this week!

Paul: No video today, as this week we were assembling 2200 of our Season 3 Gold Club bags! Also Matt had some kind of disease and may now be dead(?).*

Quinns: Next week will be a stomper, though, with coverage of Street Wars, Sherlock Holmes: Consulting Detective AND Nations. Then the week after that our entire team will be reporting from Gen Con ’14 and trying to blag our way into the sold-out True Dungeon! Actually, if any of you guys have a spare ticket and want to let Brendan fulfill his destiny by becoming an actual bard, please email the address at the bottom of the site.

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Amazing Star Wars Adventures! Pt. 2

It’s part 2 of our entirely amazing Star Wars adventures! In this session our team of heroes arrive at a space station, kill an orc (kind of), succeed at crime (mostly) and (almost) begin working as a team. I’m calling it now. There is no way this ends well. If you missed part 1 we … Read more

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Amazing Star Wars Adventures! Pt. 2

Amazing Star Wars Adventures! Pt. 2

Now LIVE in our podcast section is part 2 of our entirely amazing Star Wars adventures! In this session our team of heroes arrive at a space station, kill an orc (kind of), succeed at crime (mostly) and (almost) begin working as a team. I’m calling it now. There is no way this ends well.

If you missed part 1, we should stress that we haven’t retreated into a child-like fantasy world and are in fact playing the new Star Wars RPG. Newcomers will definitely want to check out part 1 where our story begins.

The dramatic caper of the Crap Plastic Artifact will conclude next week!

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Games News! 28/07/14

AquaSphere

Quinns: Morning, everyone! How was your weekend? I woke up today with my friend Olly sprawled across my sofa after some hot, late-nite Pictomania. Such a tragedy that that game didn’t sell! It’s Vlaada Chvátil’s secret best work. If you ever see a copy in the wild, pounce on it instantly and without doubt, like a tiger upon a juicy gazelle.

Oh man, I’m going to get some juice. Be right back.

Our first story is that well-respected 2009 release Hansa Teutonica (seen above) is receiving a reprint this year as well as an expansion, Hansa Teutonica: Britannia, adding an optional new board to play on and revised 2 player rules.

I’ve never played it, but I can tell you that the fancy Latin name isn’t hiding much in the way of theme. Hansa Teutonica is a game about building offices and trading routes in the middle ages, immediately putting me in mind of the comedic-sounding yet actually pretty great Thurn & Taxis. A game where players run a 17th century German postal service. I know! Just like you always dreamed.

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Las Vegas

Las Vegas

Developer Stefan Brück at alea describes Las Vegas as “an easy, dice-rolling, fun-and-luck game with a lot of interaction and ‘schadenfreude'”. Who doesn’t love schadenfreude? (Well, other than those being schadened, I suppose…)

In more detail, Las Vegas includes six cardboard casino mats, one for each side of a normal six-sided die. For each mat, players draw money cards until at least $50k is showing, but the amount may end up being a lot more, making that casino more desirable.

Each player has eight dice of a different color, which they take turns rolling. When you roll your dice, you can choose to place them on the relevant casino cards; for example, a die showing a 1 will be placed on the casino mat marked “1”. You must place at least one die per turn, although you may place more. All players take turns doing this until all the dice have been used. Finally, the player with the most dice on each casino card takes the money associated with it. In case of a tie, the next non-tied player takes the highest-valued money card at that casino.

Las Vegas rates a 1 out of 10 on alea’s difficulty scale.

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Roll For It!

Roll For It!

Roll For It! is a casual, family-friendly dice and card game. Each player starts the game with six dice of a single color, and three target cards are laid face-up on the table. Players take turns doing the following: On a turn, a player rolls all of her dice not already on cards, then places any dice that match the targets on the corresponding cards. (Alternatively, before taking her turn, a player can first choose to reclaim all of her dice from all cards.)

If the player now fulfills the target with her dice – e.g., a pair of 3s, a quartet of 6s, or a specific combination of numbers – she claims the card, takes back her dice (and returns any other dice on the card to their owner), then places a new card on the table. Each card is worth a certain number of points. The first player to earn forty or more points wins!

There are two sets of Roll For It! available — the red set comes with translucent dice and the purple set comes with pearl dice. There are no duplicate cards between the sets. Each set allows play for 2-4 players, but when they are combined, up to eight players can compete in the same game of Roll For It!

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Review: Lords of Vegas

Review: Lords of Vegas

We’ve got a rare trio of reviews for you today! Paul and Quinns pop their collective collars to examine the bright dice and the big cities of Lords of Vegas, Las Vegas and Roll For It!. One of which they’re wholeheartedly recommending, and the other two they’re being very mean to.

Phew! The boys’ living room hasn’t seen this much sin since they ordered extra-cheese pizza back in ’09. They couldn’t finish the thing and had to throw half of it away! Ah, to be young again.

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