Conan

Conan

Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard’s novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard’s vision.

Each game is a scenario, played on a map. There will be several maps — Pictish Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It’s possible to play several scenarios in a campaign, but you can also play each scenario individually. There is a dozen playable scenarios in the base box.

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Lancaster

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From the designer of Glen More comes a new title published by Queen Games: Lancaster. In 1413, the new king of England, Henry V of Lancaster, has ambitious plans: The unification of England and the conquest of the French crown. Each player takes the role of an ambitious aristocratic family. Who will be the best supporter of this young king, and the most powerful Lord of his time? In Lancaster the players want to proceed from simply being a Lord to the most powerful ally of the king. They may achieve this by developing their own knighthood as well as by clever deployment of individual knights in the counties of England, at their own castle, and to conflicts with France. In parliament, they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner.

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Torchbearer

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Based on the award-winning Mouse Guard Roleplaying Game, Torchbearer is a riff on the early model of fantasy roleplaying games. In it, you take on the role of a fortune-seeking adventurer. To earn that fortune, you must delve into forlorn ruins, brave terrible monsters and retrieve forgotten treasures. However, make no mistake, this game is not about being a hero or about fighting for what you believe.

This game is about exploration and survival. You may become a hero. You might have to fight for your ideals. But to do either of those things, you must prove yourself in the wilds. Because there are no jobs, no inheritance, no other opportunities for your deadbeat adventurers. This life is your only hope to prosper in this world.

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Monsterhearts

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Monsterhearts lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.

Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices. Monsterhearts draws on source material like Twilight, True Blood, Ginger Snaps, Jennifer’s Body, Buffy the Vampire Slayer, Misfits, The Vampire Diaries, An American Werewolf in London, Cursed, and Sabrina the Teenage Witch.

If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

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Evolution

Evolution

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the eco-system in which the player are adapting. So gather your friends and see who can best adapt to the changing world around them.

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Infinity: Operation Icestorm

Infinity Operation: Icestorm

“The war goes to the frozen World of Svalarheima!”

Operation: Icestorm introduces 3rd edition rules and is a perfect starter set for players wanting to get into Infinity game, providing forces of Pan Oceania and Nomads to engage in combat against one another.

Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics.

The box contains a game mat and a selection of scenery. Their inclusion in this box set means players instantly have everything they need to get their table ready for playing Infinity.

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Kaleidoscope

Kaleidoscope

Gather 3-5 players, set aside 2 hours, and make up an unwatchable “foreign” film using a pile of index cards and your crazy brains!

Use this step-by-step guide to guffaw your group through non-chronologically remembering a wildly bizarre movie that you apparently just watched together! On each player’s turn they write a part or moment into the movie (oh, I mean remember a part or moment of the movie they saw, pardon me) and insert it anywhere into the timeline you’re collaboratively creating!

Kaleidoscope, a thorough stand-alone hack of Ben Robbin’s celebrated Microscope: a fractal role-playing game of epic histories, has been simmering on my back-burner for a couple of years. I want to share the laughs! Through these years Kaleidoscope has been streamlined and made more silly, seen play in numerous conventions up and down the west coast of North America and many living rooms and several cafes, receiving amused or (on one occasion) unamused looks from folks at neighboring tables, and eliciting many decibels of laughter from its players.

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For the Crown (2nd edition)

For the Crown (2nd edition)

In For the Crown, you must gather key resources, train an army from scratch, and capture the rival King and Heirs to prove your claim to the throne!

In this game that combines the highly popular “deck-building” mechanic with the most engrossing variations of Chess, do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent’s development while eluding capture? Strategize your position and seize glory in For the Crown!

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Elysium

Elysium

Mythic Greece. As an upstart demigod, you want to earn the favor of the Olympians and become a figure of legend yourself. Gather heroes and powerful artifacts, please the gods and bear their power to write your own epic tale.

Let your allies achieve their destiny and enter the Elysium, home of the glorious and the brave. Once the stories are written, only one demigod will be chosen to stand at the side of Zeus. Elysium is a game of set collecting and combinations in which players recruit cards representing heroes, items, powers and gods. These cards have many different powers and you can create powerful combination to earn gold (the help of the gods) and victory points (the favor of the gods). Each card belongs to one of the eight Olympians gods (a family), and shows a level (1 to 3).

During the five turns of the game, players will try to transfer their cards to the Elysium and write their own Legends, which are series of cards from the same family or from different families of the same level. The more epic the Legends, the more favor from the gods they’ll earn. But as they go to Elysium, most cards lose their power and players will therefore have to renounce some of their combinations !

A game of balance and opportunity with simple action, but constant dilemmas and complex strategies.

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Out of Dodge

Out of Dodge

Out of Dodge is a four-person, “American Freeform” live-action game about desperate criminals on a car ride to nowhere. Perfect for your next road trip!

The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car. There is no Game Master, but you’ll need one player to prepare the materials.

This game includes mature language in the rules and generally deals with themes of betrayal and extreme violence.

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