Ra

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Dr. Reiner Knizia’s Ra, a gripping auction game of dynasty-building, has been redesigned and republished by Windrider Games. Ancient Egypt awaits your guidance, from building stunning monuments that will stand for millennia to cultivating formative agriculture, art, astronomy, religion and writing. Outbid your fellow advisors for the most impactful elements of society so your name might go down in history with the exceptional civilization you have overseen from the very beginning.

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Automobiles

automobiles

Will you cross the finish line first? Now is your chance to find out! Automobiles is a deck‑building game where the fun is cubed. Instead of cards, you’ll be building your collection with cubes. Your cubes not only allow you to race your car around the track, but they will also allow you to improve your handling, optimize your pit crew, and boost your speed, which are your keys to victory!

The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options that will be available to you. Starting with the same small set of cubes, each player will build their collection as you play the game. Use these cubes to enhance your performance, train your pit crew, and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave!

Designed by David Short, Automobiles is the exciting new game in AEG’s Destination Fun series! Continue your travels in the acclaimed Trains and Planes boardgames.

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Fiasco

Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.

FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.

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Dragon’s Gold

Dragon's Gold

In Dragon’s Gold, each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they have only one goal: gold, silver, jewels and magic objects. As for actually killing a dragon? It’s a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils.

As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sixty-second sand timer runs out, then no one gets treasure. When all of the dragons have been slain and the treasure claimed or discarded, the game ends and players score for their holdings, with silver and magic objects worth 1 point each, gold worth 3, the Black Diamond worth 7, and the colored gems scoring 10-15 points for those players who hold more than everyone else. (In the Advanced game, the colored gems score 8-12 points in addition to a variety bonus of 5 points for each set of different colored gems a player holds. The Black Diamond is worth 19 points [in the 2011 edition], but negates a player’s score for all colored gems.)

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Trains: Rising Sun

Trains: Rising Sun

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for two-player games, while the Nagoya map is for 2 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!

Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!

Finally, Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.)

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Warhammer 40,000: Conquest

Warhammer 40,000: Conquest

Warhammer 40,000: Conquest is a two-player Living Card Game® of interplanetary warfare in the gritty futuristic setting of Warhammer 40,000. By hurling you into a life-and-death combat for the Traxis sector, Warhammer 40,000: Conquest forces you to secure your hold over the sector’s key planets. You must balance the concerns of present battles and future conquests as your warlord leads your armies to glorious victory. To claim the Traxis sector, you must conquer or die.

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Subdivision

Subdivision

Subdivision mimics the city-building feel of Bézier Games’ Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision.

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Abyss

Abyss

Internal unrest brews among the court of the Abyss. The warlike Crabs bring chaos against the wise mages of the Jellyfish while the merchant Shellfish wage trade wars against the insidious Squid politicians. Can you recruit the allies you need to master the lords of the Abyss?

Venture to Abyss, where players must battle monsters, recruit allies, and sway the great lords of the deep. The right hand of ally cards will let you control the lords who will help you seize the kingdoms of the Abyss. Be careful of your foes, though, because treachery abounds in the lands under the sea!

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Say Bye to the Villains

Say Bye to the Villains

Designed by Seiji Kanai, the game is about valiant heroes, called vanquishers, who stand up to protect good people from evil villains beyond the reach of the law. Vanquishers work in the shadows, cutting down evil wherever it can be found, but they must be quick to discover the villains’ secrets and constantly hone their martial skills in order to succeed.

Each player takes on the role of a vanquisher, punishing villains the law cannot reach. But each villain holds several secrets. Some are guarded by many followers. Others threaten to kill hostages. And still others are perhaps not as evil as they appear. The vanquishers themselves are not invincible; ambushing a villain in a dark alley with no preparation could result in defeat as easily as victory. Each vanquisher holds a hand of cards representing that vanquisher’s special abilities and preparations for battle. Players must use these cards to learn the villains’ secrets, and to strengthen their own blades of justice. But using abilities takes time, and time is precious when so much evil is about. You must cooperate with your fellow vanquishers lest you yourselves become the vanquished! Will the vanquishers defeat all of the villains, or will evil prevail?

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Trains and Stations

Trains and Stations

In Trains and Stations, a new take on train games, players must make deliveries, develop buildings, and profit from their decisions while working with and against other players. Will you focus on establishing mining operations in an attempt to gain a monopoly on coal, silver and gold? Or perhaps you will focus on laying tracks across the landscape and helping other players move their goods – taking your cut, of course. Every game will evolve differently with unique twists and turns as you control the movement of goods across the game map!

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