Wits & Wagers

Not a trivia buff? It doesn’t matter! In Wits & Wagers, each player writes a guess to a question such as “In what year did the bikini swimsuit makes its first appearance?” or “How many feet wide is an NFL football field?” and places it face-up on the betting mat. Think you know the answer? … Read more

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Just One

Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled! A complete game is played over 13 cards. The goal is to get a score as close to … Read more

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Zoo Vadis

What if the animals were the ones who ran the zoo? …Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be … Read more

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Doodle Dash

Doodle Dash is a party game where the players draw the same word at the same time. It’s a drawing competition where speed can beat skill, so anyone can win! Win by being the fastest doodler, but watch out – you only score if the guesser can actually tell what your drawing is! Each round, … Read more

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No Thanks!

No Thanks! is a card game designed to be as simple as it is engaging. The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and … Read more

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Forgotten Waters

Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal. The world of Forgotten Waters is silly and magical, with stories designed to encourage … Read more

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Stay Cool

Stay Cool is easy. We ask you to do nothing complicated — but you must do it all at the same time…

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Startups

There are six companies that will change the world as we know it! You can be part of their success and be a investor. Try to become rich by making the right decisions!

Only the one biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder!

You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!

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Cerberus

Your final adventure has taken you where you should never have gone — to the underworld! You must escape and find a barque that can float you safely back. But Cerberus, the infernal watchdog, is on your heels with the intent to guard you forever.

In the semi-cooperative game Cerberus, you must help each other traverse the game board without being caught by Cerberus so that you can board the barque. Each card in your hand offers you the choice between a small effect for you or a powerful effect for the group! However, there aren’t enough seats on the barque for everyone, so sooner or later, some must be sacrificed. Will you help your group reach the exit, or will you play powerful bonus cards to lay traps for your opponents? Those caught by Cerberus get to seek revenge and victory by preventing all the adventurers from escaping…

Each game is different thanks to ten different board layouts and your ability to adjust Cerberus’ strength as you please.

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Bring Your Own Book

Bring Your Own Book

In Bring Your Own Book, players take turns drawing prompts from the deck, then race to find the best phrase in their own book that satisfies the prompt.

Everyone has a book and sits in a circle. The cards are placed face-down in the middle. The starting player should also have a 1-minute timer. Each player gets four cards (with 5-7 players) or five cards (with 3-4). The starting player takes the top card off the deck, picks a prompt, and reads it aloud. Everyone except the Picker searches their book for text to match the prompt. They’re seeking for sequential text of any length: a single word, half of a sentence, a whole sentence, multiple sentences.

The first Seeker to find matching text announces “I’ve got it” and starts the timer. When the timer runs out (or every Seeker announces “I’ve got it”), each Seeker reads what they’ve found. Seekers who didn’t find text in time open to a random page and read a random sentence from it.

The Picker chooses their favorite submission and awards that Reader the card. After each round, the person to the left of the last Picker starts the next round. Once any player reaches three cards, everyone passes their book to the player on their left. This happens any time a player reaches three cards during the game. As such, it can happen as many times as there are players. It is quite possible for players to pass until they have their original book back.

The game proceeds until one player reaches the set number of cards. With 5-7 players, four cards wins it; with 3-4 players, it’s better to play to five.

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