One Night Ultimate Vampire

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No moderator, no elimination, no werewolves.

In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!

One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire…because all it takes is finding one vampire to win!

One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf.

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Captain Sonar

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The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Beneath the quiet waves, a silent war is taking place, and these new, unstable submarines are your weapon. Prepare to dive in Captain Sonar, a game of dueling submarines for two to eight players!

Captain Sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Your ultimate goal is to find and destroy your opponent’s submarine, but this task is far more difficult that it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, you’ll be sunk to the bottom of the ocean!

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Dead Last

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The Tontine. An ages-old investment scheme, where you just buy a ticket and could potentially make millions – if you are the last living member. But there’s a reason Tontines are illegal. They have a tendency to lead to murder. That doesn’t mean they don’t still exist. In fact, you hold a ticket to a quickly collapsing Tontine. With only a few dozen members left, it is now kill or be killed. It could mean a fortune, if you’re DEAD LAST.

DEAD LAST is a ‘social collusion’ game of shifting alliances, betrayals and murder for profit. There is no hidden traitor, as each of you is equally an ally and a betrayer at any given moment. Each round, you will conspire and then vote upon whom to kill, in an effort to be the last player standing and collect gold. You MUST vote with the larger group, just to stay alive, so alliances and gaining agreement on who will die is critical. Subtle communication, a glance, a nod, pointing a finger, flashing their targeting card, anything at all is completely legal. But don’t tip off your target – or they will ambush you instead.

A boisterous, party game of .45 caliber diplomacy for 6 to 12 players.

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Doctor Panic

Doctor Panic

In Doctor Panic, you are a surgical team from the most prestigious hospital in the area. Your goal: Work together as a team to save a patient who just arrived on a stretcher before time runs out!

To accomplish this, you need to perform a series of medical treatments that have been prepared before the game. One or more players serve as overseers — emergency room managers, as it were — and they give tasks to the other medical personnel on hand: find a combination of drugs in this batch of cards; figure out the dose you need to administer by consulting this chart; stitch up a wound by “stitching” on a game board with needle and thread; and so on. If you complete all of the treatments before the final heart attack on the soundtrack, you are victorious! If not, you’ll have to receive additional training…

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Knit Wit

Knit Wit

Playing Knit Wit, players will first need to craft their own word categories using loops and spools that’ll combine maybe 2, 3 or even more other categories! Then, you must find playful answers that match as many categories as possible.

The more categories you match, the more points you score!

There are even buttons to grab for extra points, but you’d better be quick enough! Every point counts when victory only hangs by a thread!

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Incan Gold

Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far.

Each time that an explorer braves new territory, more treasure or a danger appears. When a second card of the same type of danger is turned over, all exposed treasure is buried, leaving the remaining adventurers with nothing. Do you flee the dangerous temple with your portion of the treasure that has been uncovered so far or do you venture into the exciting temple in search of more hidden valuables?

After five rounds of exploration, whoever has the most treasure is the ultimate explorer and winner!

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Mafia de Cuba

Mafia de Cuba

Havana, December 29, 1955: At the end of the meal offered at his “faithful” henchmen, Don Alessandro evokes the “business” in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds!

In Mafia de Cuba, each player will take the cigar box, open it and choose to:

Betray and steal some diamonds, Remain a faithful and “honest” mafioso, be a driver, or act as an undercover CIA agent. In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds.

Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars?

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Codenames

Codenames

In Codenames, two teams face a square grid of 25 word cards. Each team has a captain, and both captains can see (via a hidden picture) which cards belong to their team, which cards are neutral, and which single card is the “assassin”.

On a turn, the captain gives their teammates a clue such as “Car 4”. Those teammates then select cards (up to the number given) which they think the captain might have in mind for the clue (perhaps “Wheel”, “Electric”, “Vacation” and “Price”). Choosing a word not belonging to your team ends the turn, and choosing the “assassin” word makes you lose immediately. Assuming neither team falls to the assassin, the winner is the first team to uncover all of their own words.

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Funemployed

Funemployed

Funemployed is the satirical job application party game for 3 or more players. Make your best pitch for different jobs using four qualifications not fit for any real job interview. Creativity and the ability to spin a good story are key. It is tricky to justify your “burrito” qualification when applying for the job of astronaut.

After all players have had their “interview,” the interviewer selects the person who created the best story out of their qualifications. That person wins the card and a new round starts.

It’s not always easy to explain why Fairy Dust, Jacked Forearms, Treats, and a Time Machine make you the most qualified to be a Competitive Eater, but we have faith you can do it.

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The Metagame

Everybody’s got an opinion. The Metagame gives you a chance to exercise your smartest and most ridiculous opinions on just about everything: music and movies, fine art and fashion, junk food and videogames. It’s a card game where you do what you already love to do with your friends: talk about culture. There’s not just one way to play – The Metagame comes with six unique games. Each one makes use of both types of cards in The Metagame deck:

CULTURE CARDS feature a single cultural object or icon, from the Mona Lisa to Ms. Pac-Man.
OPINION CARDS say things like “Which feels like first love?” or “Best reminder of our mortality.”

Some of the games get you debating, and some are more strategic. Some are best for a handful of players and others are designed for dozens of them.
The six games are:

Matchmakers: match your culture cards to the right opinion cards
History 101: put everything in the right chronological order
Debate Club: argue to the critics for your hilarious opinion
Head to Head: a fast-paced race to get your cards out first
Massively Multiplayer Metagame: for big parties and events
Metaquilt: a tricky combination of strategy and discussion

You don’t usually find games where players have debates like: Which is more fundamentally misunderstood – Fox News or the rainbow flag? The Metagame covers every possible kind of design, media, and art and helps you see culture in new ways. We’ve played The Metagame at hardcore tabletop game conferences and in dimly lit hipster bars. The Metagame works in just about any social setting – just pick the game variation that suits your group and situation the best.

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