Crossing

|

Race to grab riches or steal them from your opponents in the quick, simple, family-friendly game of Crossing. It’s the time of the Summer Solstice in the small town of Crossing, when priceless life stones appear on mushrooms in the surrounding fields and forests. Pixies, goblins, elves, fairies, dwarves, and humans all seek the life stones and will stop at nothing to possess as many as possible! Each round, players try to grab life stones from mushrooms, steal them from each other, or greedily protect their own hoard. All players make their moves at the same time, so think quickly and choose your action wisely!

Read More

Go Cuckoo

|

On your turn in Zum Kuckuck!, you take one standing stick and put it on the nest. If both ends of the stick have the same color, you may choose to lay an egg on it. Otherwise, you take another stick whose top color is the same as the hiding color of the previous one, up to three sticks. After laying an egg or putting the third stick with different colors, your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest.

The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.

Read More

Dead Last

||||||

The Tontine. An ages-old investment scheme, where you just buy a ticket and could potentially make millions – if you are the last living member. But there’s a reason Tontines are illegal. They have a tendency to lead to murder. That doesn’t mean they don’t still exist. In fact, you hold a ticket to a quickly collapsing Tontine. With only a few dozen members left, it is now kill or be killed. It could mean a fortune, if you’re DEAD LAST.

DEAD LAST is a ‘social collusion’ game of shifting alliances, betrayals and murder for profit. There is no hidden traitor, as each of you is equally an ally and a betrayer at any given moment. Each round, you will conspire and then vote upon whom to kill, in an effort to be the last player standing and collect gold. You MUST vote with the larger group, just to stay alive, so alliances and gaining agreement on who will die is critical. Subtle communication, a glance, a nod, pointing a finger, flashing their targeting card, anything at all is completely legal. But don’t tip off your target – or they will ambush you instead.

A boisterous, party game of .45 caliber diplomacy for 6 to 12 players.

Read More

Haru Ichiban

|

In Haru Ichiban, or “The Wind of Spring”, two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads.

Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5×5 pond, with one of them turned to its dark side.

Each gardener simultaneously chooses a reveals a bud, with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order:

The Little Gardener places one of his colored blossoms on the dark lilypad.
The Grand Gardener places one of his colored blossoms on the lilypad of his choice.
The Little Gardener moves one lilypad to an adjacent space, possibly moving other lilypads at the same time.
The Grand Gardener flips one unoccupied lilypad to its dark side.
Each gardener takes a new bud.

As soon as a gardener creates a specific pattern with blossoms of his color, he scores points: 1 point for a 2×2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. If the gardener has fewer than five points, the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points, the game ends and he wins!

Read More

Loony Quest

|

In the wonderful land of Arkadia, a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises…

In the drawing game Loony Quest, players study challenging level cards, then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters — Loonies — and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many Xperience points as possible to win.

Loony Quest features the same basic gameplay as in Doodle Quest, but has been developed differently by the publisher.

Read More

Dice City

|

Dice City is a “dice-crafting” game in which the locations in an ever-growing city act as the changing faces of a die each turn. They can be developed into stronger and grander features to make a more successful and more powerful settlement.

There are several ways to promote a city; through strong armies; by constructing wondrous buildings; or by opening up trade routes. The secret is to manage the city and its natural resources carefully to make the best of your fortunes.

Read More

Fungi

|||||||

The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it’s your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you’re hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.

Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.

Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.

Read More

Quadropolis

In Quadropolis™ you enact the role of the Mayor of a modern city. You will need to define a global strategy to build your city according to your Inhabitants’ needs and outmatch your opponents, sending your Architects to have various buildings erected in your city. Each building allows you to score victory points. There are various types of buildings with different scoring patterns; many of them may be combined for better effect.

Will you be able to meet the challenge and become the most prestigious Mayor in history?

Read More

Welcome to the Dungeon

Welcome to the Dungeon

Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters.

This push-your-luck dungeon delve tests your courage and shrewd choices.

Beat the dungeon twice or be the last warrior standing to win the game.

Read More

Automobiles

automobiles

Will you cross the finish line first? Now is your chance to find out! Automobiles is a deck‑building game where the fun is cubed. Instead of cards, you’ll be building your collection with cubes. Your cubes not only allow you to race your car around the track, but they will also allow you to improve your handling, optimize your pit crew, and boost your speed, which are your keys to victory!

The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options that will be available to you. Starting with the same small set of cubes, each player will build their collection as you play the game. Use these cubes to enhance your performance, train your pit crew, and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave!

Designed by David Short, Automobiles is the exciting new game in AEG’s Destination Fun series! Continue your travels in the acclaimed Trains and Planes boardgames.

Read More