Space Cadets

Space Cadets

It”s your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You”ve worked hard, graduated from the Academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test.

Nothing can possibly go wrong…

You”ve been prepared for anything…

You are the Space Cadets.

Space Cadets is the highly-anticipated cooperative game from the famous Engelstein Design Family (Brian, Sydney, and Geoff Engelstein). It is your first voyage aboard one of the best starships in Star Patrol. Taking control of one of the bridge stations, you are sure that this mission will be an easy one…where nothing can go wrong… yeah… right…

Read More

Lords of Waterdeep

Lords of Waterdeep

Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings.

In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.

Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

Read More

Stone Age

Stoneage

Each age has its special challenges. The stone age was shaped by the emergence of agriculture, the processing of useful resources, and by the building of simple huts. Trade begins and grows and civilization takes root and spreads. In addition, traditional abilities like skillful hunting are in demand, in order to be able to nourish the growing population.

The goal of the players is to master all these challenges. There are many ways to do so, so everyone can work to achieve his goal in his own way.

Find your own way and learn at the end whether it was the best way.

Read More

Relic

Relic

A Warp rift has erupted near the Antian Sector, and under its baleful influence Chaos infestations and other abhorrent phenomena have surfaced. To face this threat, agents of the Imperium have come forth: Space Marine, Inquisitor, Commissar, Rogue Trader, and more. To succeed, such heroes will need skill and weaponry, courage and faith, and even the assistance of ancient and powerful relics.

Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.

Read More

Mansions of Madness

Mansions of Madness

Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact.

Do you dare enter the Mansions of Madness?

Read More

The Cave

The Cave

The Cave is a board game in which players take on the roles of speleologist teams, who are going to explore a newly discovered cave. Players start from a base and explore a cave tunnel after a tunnel, effectively building the cave (the board). They have to overcome steep descents, underworld lakes and very narrow passages. They will be given a chance to admire wonders of the underground like halls full of stalactites.

To make it all possible they must take right supplies with them, like ropes, oxygen and batteries. Many times they will have to go back to the base to plan a next move and replenish resources. When the cave is fully explored, the player, who made the biggest effort in the most spectacular way, wins the game.

Each turn players have five action points to use for moving, discovering new cave tiles, exploring them, and packing their backpacks when they go back to the starting base. They need ropes for descents, oxygen to explore underwater parts, and a camera to photograph underground wonders. Planning what to take with them is one of the most important things in the game. Each turn that their pawn is not in the starting base, players must use (i.e., throw out) one basic supply from their backpack; these costs, along with the expenditure of other supplies during exploration, forces them to return to the starting base a few times during the game. To keep them from having to carry everything, though, players can raise a camp somewhere in the tunnels where they can store some of the equipment.

The cave differs every game, so players have to be prepared for everything or they will lose time. Players earn points for exploring different tiles: underwater, wondrous, descents, and so on – but to win they’ll need to acquire bonus prizes for exploring the most tiles of each type. This make decision-making during trips very difficult.

When the cave is fully explored, the player who made the biggest effort in the most spectacular way wins the game.

Read More

Neuroshima Hex!

Neuroshima Hex!

Neuroshima HEX is a dynamic wargame set in the post-apocaliptic world of Neuroshima RPG. Each player commands his army and tries to place his units (tiles) on the board in the most efficient way; the object is the destruction of your enemy’s HQ buildings. In the box you will find four different armies: The Hegemony, The Outpost, The Mutants and The Moloch.

Neuroshima HEX is expanded by two expansions: Babel 13 and Duel. Both of them introduce new armies and new boards that differ the gameplay.

Neuroshima HEX has two foreign editions, US edition by Z-Man Games and French edition by IELLO.

On May 2007 Neuroshima Hex was awarded a special jury distinction for the Best Polish Designer Game published in 2006

Read More

Fortress America

Fortress America

Fortress America is a board game of strategy and survival for two to four players. This updated version of the 1986 classic pits one player, in control of the beleaguered American forces, against up to three others, who team up to assault the U.S. on three fronts.

Featuring beautifully crafted components (including over 300 detailed plastic figures), Fortress America thrusts players into a frightening geopolitical scenario in which diplomacy has failed, and World War III has begun.

Read More

Shadows over Camelot

shadows over camelot

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.

Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.

On each knight’s turn, the knight takes a “heroic action”, such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat.

Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment…

But enough words… don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!

Read More

Kingsburg

Kingsburg

In Kingsburg, players are Lords sent from the King to administer frontier territories.

The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King’s Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Each adviser on the King’s Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.

Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant’s Guild to gain more influence in the Council, or will you go for balanced development?

Read More