One Night Ultimate Vampire

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No moderator, no elimination, no werewolves.

In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!

One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire…because all it takes is finding one vampire to win!

One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf.

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Junk Art

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Junk Art challenges players to transform a collection of disparate junk into something meaningful, a construction of size and significance.

Junk Art contains over ten game different ways of playing and more than sixty large, colorful wooden components. It challenges players to create large, stable and cannily-built works of “art” from these pieces, according to the rules of whatever game mode they’re playing. Some are collaborative, some are competitive and some are plain old chaos.

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Pingo Pingo

Pingo Pingo has everyone searching for the Golden Pineapple while trying to avoid warrior penguins and reacting to a real-time soundtrack. A frenetic dexterity game driven by an action-packed soundtrack, Pingo Pingo demands players collect the most treasure, but avoid traps critters and fearsome foes. Be brave, fast, focused, and precise as the soundtrack counts down, while you attempt to face every challenge and make it safely back to your boat.

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Crossing

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Race to grab riches or steal them from your opponents in the quick, simple, family-friendly game of Crossing. It’s the time of the Summer Solstice in the small town of Crossing, when priceless life stones appear on mushrooms in the surrounding fields and forests. Pixies, goblins, elves, fairies, dwarves, and humans all seek the life stones and will stop at nothing to possess as many as possible! Each round, players try to grab life stones from mushrooms, steal them from each other, or greedily protect their own hoard. All players make their moves at the same time, so think quickly and choose your action wisely!

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Go Cuckoo

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On your turn in Zum Kuckuck!, you take one standing stick and put it on the nest. If both ends of the stick have the same color, you may choose to lay an egg on it. Otherwise, you take another stick whose top color is the same as the hiding color of the previous one, up to three sticks. After laying an egg or putting the third stick with different colors, your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest.

The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.

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Dead Last

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The Tontine. An ages-old investment scheme, where you just buy a ticket and could potentially make millions – if you are the last living member. But there’s a reason Tontines are illegal. They have a tendency to lead to murder. That doesn’t mean they don’t still exist. In fact, you hold a ticket to a quickly collapsing Tontine. With only a few dozen members left, it is now kill or be killed. It could mean a fortune, if you’re DEAD LAST.

DEAD LAST is a ‘social collusion’ game of shifting alliances, betrayals and murder for profit. There is no hidden traitor, as each of you is equally an ally and a betrayer at any given moment. Each round, you will conspire and then vote upon whom to kill, in an effort to be the last player standing and collect gold. You MUST vote with the larger group, just to stay alive, so alliances and gaining agreement on who will die is critical. Subtle communication, a glance, a nod, pointing a finger, flashing their targeting card, anything at all is completely legal. But don’t tip off your target – or they will ambush you instead.

A boisterous, party game of .45 caliber diplomacy for 6 to 12 players.

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Haru Ichiban

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In Haru Ichiban, or “The Wind of Spring”, two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads.

Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5×5 pond, with one of them turned to its dark side.

Each gardener simultaneously chooses a reveals a bud, with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order:

The Little Gardener places one of his colored blossoms on the dark lilypad.
The Grand Gardener places one of his colored blossoms on the lilypad of his choice.
The Little Gardener moves one lilypad to an adjacent space, possibly moving other lilypads at the same time.
The Grand Gardener flips one unoccupied lilypad to its dark side.
Each gardener takes a new bud.

As soon as a gardener creates a specific pattern with blossoms of his color, he scores points: 1 point for a 2×2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. If the gardener has fewer than five points, the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points, the game ends and he wins!

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Loony Quest

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In the wonderful land of Arkadia, a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises…

In the drawing game Loony Quest, players study challenging level cards, then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters — Loonies — and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many Xperience points as possible to win.

Loony Quest features the same basic gameplay as in Doodle Quest, but has been developed differently by the publisher.

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Welcome to the Dungeon

Welcome to the Dungeon

Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters.

This push-your-luck dungeon delve tests your courage and shrewd choices.

Beat the dungeon twice or be the last warrior standing to win the game.

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Doctor Panic

Doctor Panic

In Doctor Panic, you are a surgical team from the most prestigious hospital in the area. Your goal: Work together as a team to save a patient who just arrived on a stretcher before time runs out!

To accomplish this, you need to perform a series of medical treatments that have been prepared before the game. One or more players serve as overseers — emergency room managers, as it were — and they give tasks to the other medical personnel on hand: find a combination of drugs in this batch of cards; figure out the dose you need to administer by consulting this chart; stitch up a wound by “stitching” on a game board with needle and thread; and so on. If you complete all of the treatments before the final heart attack on the soundtrack, you are victorious! If not, you’ll have to receive additional training…

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