Secrets

||

In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.

The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.

Read More

Flamme Rouge

|

The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win!

Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?

Anyone can race, few become champions!

Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.

Read More

Diamant

|

Diamant is a quick, fun game of push-your-luck. Players venture down mine shafts by turning up cards from a deck, sharing the gems they find on the way down. Before the next card is turned up, you have the chance to leave the mine and stash your finds, including any gems you get on the way out. Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gases, explosions and rockfalls. When a duplicate hazard turns up (such as a second scorpion), anyone left in the shaft has to flee for safety and loses all the gems they got this turn. The trick is, the more players that leave, the bigger your share in the next card will be.

Read More

Mouse Guard

Mouse Guard

Based on the award-winning Mouse Guard comic book and graphic novel series by David Petersen, this pen-and-paper traditional RPG designed by Luke Crane contains everything players need to know about the world of the Guard including rules for forming patrols and heading up missions into the Territories. Features artwork and extensive background material from series creator David Petersen.

The boxed set includes: Softcover Rulebook, 4 decks of player cards, Mouse Guard dice, GM screen, Character sheet & GM sheet pads, a Suplement booklet with new rules & new missions, and a map of the Mouse Guard territories.

Read More

Black Stories

|

50 black stories, 31 crimes, 49 corpses, 11 murders, 12 suicides and one deadly meal. How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. A spooky card game just right for any party.

Read More

Deception: Murder in Hong Kong

|

A social game of deduction and deception. Who among you can see through the lies? Who is capable of getting away with murder?

In Deception: Murder in Hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. One player is the Murderer, secretly choosing their weapon and the evidence they leave behind. Another is the Forensic Scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene. The rest are investigators, interpreting the clues to solve the crime – and the killer is among them. Investigators must collaborate and use their wits, their hunches, and their keen deductive insight to correctly identify the means of murder and the key evidence to convict the killer. The murderer must mislead and confuse the investigators to save themselves.

Do you have what it takes to see through the lies and catch the criminal in your ranks or will they muddy the waters long enough to get away with murder?

Read More

Spyfall 2

Spyfall 2

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what’s going on around you. It’s really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says “Spy” instead of the location. Players then start asking each other questions — “Why are you dressed so strangely?” or “When was the last time we got a payday?” or anything else you can come up with — trying to guess who among them is the spy. The spy doesn’t know where he is, so he has to listen carefully. When it’s his time to answer, he’d better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn’t belong.

Read More

Beasts of Balance

||||

Beasts of Balance is a game of strategy and balance in which you build a tower of animals on your tabletop, then help them evolve in a connected digital world.

A cooperative game for one to five players, the aim is to make the most fabulous world you can by strategically nurturing and evolving your creatures and casting skill-based miracles – before your tower collapses.

Players take turns to stack a set of beautifully made artefacts into a tower. As they’re placed they pop onto the connected device’s screen, where they’ll be seen to evolve and grow as players continue to make tactical choices over how they build.

Our in-house designed technology uses a unique combination of sensors to recognise the pieces in play, connecting to the device over Bluetooth to tablets and smartphones running iOS or Android.

Read More

Mr Lister’s Quiz Shootout

||||||

Hey quiz slingers!

If you love ya quizzes and like yer lists, then welcome to my game – it’s like an old-style Western shootout but with brains for guns.

First, someone’s gonna ask y’all a question with a ton of correct answers. Find an answer and live to play another day. Get it wrong, and you’re out. But find a golden answer and you’re into the shootout.

Read More

Gentleman’s Deal

Gentleman's Deal

In this game, you turn into one of the influential citizens of a small but very wealthy town. Gathered together with others authoritative persons like yourself in some hidden place, you share money earned from another shady business. You need to use all your diplomatic tricks to make deals to determine how much money everyone collects. Can you be silver-tongued enough to please everyone, including yourself? You should because the player with the most money wins the game!

Gentleman’s Deal is a diplomatic party game about sharing money. Each turn, one player becomes a dealer and receives a secret card with the amount of money they must share. They make offers personally to each player, then those players simultaneously vote “yes” or “no”. If a deal was accepted by a majority of players, they gain all offered by dealer and the dealer takes the rest! The dealer must balance between being too generous and too greedy because if a majority of players vote to decline their offer, the dealer heads to jail and must skip their next turn.

Acquiring money isn’t the only goal of the deals. Players also share useful contacts represented by the cards of different accomplices that give powerful benefits, and everybody wants to obtain them.

The game ends after several rounds depending on the number of players, and whoever has most money wins!

Read More