Designer Interview: Zach Gage
[Zach Gage is a New York-based game designer, artist and friend of SU&SD whose work recently saw a change in direction. After success in the App store with SpellTower and such high-profile experiments as a videogame that penalises failure by deleting files on your computer, he’s started working with table games. Guts of Glory is his post-apocalyptic eating contest, and is arriving very, very soon. We got in touch to find out where the shift came from.]
Quinns: Can you explain how the New York University Game Centre came to commission Guts of Glory?
Zach Gage: Sure thing!
Actually I think they wanted me to make a weird artsy game. They commission a few people each year, and typically, one of those people is the type of person who sometimes makes really odd games. Robin Arnott and Terry Cavanagh filled this roll in years past. I think Charles was expecting something closer to Lose/Lose or Killing Spree from me, the card game came a bit out of left field.
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