Le Havre

by – Price: – – – – In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. … Read more

Read More

Nusfjord

by – Price: – – – – Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this … Read more

Read More

A Feast for Odin

A Feast for Odin

Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements.

The resulting earnings are placed on the players’ board in the best possible pattern to produce income and (later) victory points.

Read More

Oceans

by – Price: – – – – Two years in the making, Oceans is the next stand-alone game in the award-winning Evolution series. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown. The foundation of Oceans is … Read more

Read More

Gùgōng

China, 1570. China is under the reign of the Longqing Emperor, of the Ming Dynasty. He inherited a country in disarray after years of mismanagement and corruption. He resided in the Forbidden city, which was the seat of many emperors under the Ming Dynasty. Constructed from 1406 to 1420, the complex consists of 980 buildings and covers 72 ha (over 180 acres). It is also under the Ming Dynasty that the Great Wall of China was rebuilt, fortified, and expanded. Around this period, China was under heavy attack from the Mongols, so maintaining the Great Wall was essential. Most of what we now have left of the Great Wall, we owe to the Ming dynasty.

Read More

Combat Commander: Europe

Combat Commander: Europe

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card “Orders” conducted by the active player. Fate Card “Actions” may generally be conducted by either player at any time. “Events” — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

Read More

Tigris & Euphrates

|

Tigris & Euphrates is an award-winning tile placement game of rival dynasties designed by Reiner Knizia and set in ancient Mesopotamia at the time of the first cities. Two to four players take on the roles of rulers building civilizations, competing for land, and striving to strike a balance between commerce, agriculture, housing, and religion.

Advance your civilization, grow your dynasty, and accumulate victory points by strategically placing tiles, leaders, and even monuments on the board. As civilizations grow, wars may erupt over the region’s limited land and resources, or another ruler may incite rebellion among your people, forcing you to fight for your territory. The ruler who has the greatest amount of victory points in the weakest aspect of their civilization wins!

Read More

Targi

by – Price: – – – – Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ … Read more

Read More

The Hunted: Twilight of the U-Boats, 1943-45

by – Price: – – – – The Hunted is a tactical level game placing you in command of one of several models of WWII U-boats. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible…..and still come home. Players will find it EXTREMELY challenging to survive an entire … Read more

Read More

Nemesis

Nemesis is a semi-cooperative game where you and your crew-mates must survive on a ship infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.

Read More

Shutupshow Tweets

This week on the Shut Up & Sit Down podcast, we’re talking all about Dune, Worms, and our highly profitable Doritos sponsorship! shutupandsitdown.com/podcastl…

Yesterday from Shut Up & Sit Down's Twitter via Twitter Web App