Combat Commander: Europe

Combat Commander: Europe

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card “Orders” conducted by the active player. Fate Card “Actions” may generally be conducted by either player at any time. “Events” — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

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Tigris & Euphrates

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Tigris & Euphrates is an award-winning tile placement game of rival dynasties designed by Reiner Knizia and set in ancient Mesopotamia at the time of the first cities. Two to four players take on the roles of rulers building civilizations, competing for land, and striving to strike a balance between commerce, agriculture, housing, and religion.

Advance your civilization, grow your dynasty, and accumulate victory points by strategically placing tiles, leaders, and even monuments on the board. As civilizations grow, wars may erupt over the region’s limited land and resources, or another ruler may incite rebellion among your people, forcing you to fight for your territory. The ruler who has the greatest amount of victory points in the weakest aspect of their civilization wins!

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Oceans

by – Price: – – – – Two years in the making, Oceans is the next stand-alone game in the award-winning Evolution series. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown. The foundation of Oceans is … Read more

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Targi

by – Price: – – – – Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ … Read more

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The Hunted: Twilight of the U-Boats, 1943-45

by – Price: – – – – The Hunted is a tactical level game placing you in command of one of several models of WWII U-boats. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible…..and still come home. Players will find it EXTREMELY challenging to survive an entire … Read more

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Nemesis

Nemesis is a semi-cooperative game where you and your crew-mates must survive on a ship infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.

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Glen More II: Chronicles

by – Price: – – – – In Glen More II: Chronicles, each player represents the leader of a Scottish clan from the early medieval ages until the 19th century, a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right … Read more

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Stay Cool

Stay Cool is easy. We ask you to do nothing complicated — but you must do it all at the same time…

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Bunny Kingdom

by – Price: – – – – Lead your clan of rabbits to glory by gathering resources and building new cities across the land! Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and … Read more

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The Taverns of Tiefanthal

In the village of Tiefenthal lies “The Tavern of the Deep Valley”. There, all citizens from the area gather, but it’s important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?

In Die Tavernen im Tiefen Thal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.

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Bunch of hot little things in the games news this week! We've got images of the chunky new Heroquest-killer from FFG, a Darkest Dungeon board game, and more economic fun from Martin Wallace. shutupandsitdown.com/games-ne…

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