Podcast #98: Seize My Silky Rails

Having just arrived back from Belgium’s fantastic Zomerspel tabletop convention, Matt and Quinns were inspired by Belgian chips to create this episode of our award-winning podcast. It’s long, crunchy, filling and if you eat nothing except this podcast then you will probably die?

Games discussed in this episode include the fascinating Taverns of Tiefan Thal (01:51), the taut little Feld game Carpe Diem (13:48), the simple-yet-delightful Luxor (26:47), the gross-yet-charming Silk (33:13) and the simply superb Rail Pass (49:37). Matt and Quinns also discuss some of the video reviews they’ve been working on, including Pipeline (1:00:58) and Too Many Bones (1:06:54).

Enjoy, everybody!

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Review: Trajan

Review: Trajan

Buckle up, boardkids! It’s time for Team SU&SD to tackle the Official 38th Best Board Game of All Time: Trajan. A game of thrashing as many victory points as you can out of Ancient Rome.

Don’t believe what you’ve heard. Shut Up & Sit Down can still handle heavy eurogames.

…or can they?

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Podcast #30: An Opera of Toys

You ever eat Nerd Rope? Just an endlessly long, glutinous tongue, speckled with sour little gobbets? That’s basically the 30th ever SU&SD podcast. On this lengthy journey of no less than one hour and one minute, we discuss the absence of bitterness in the magnificent Forbidden Stars. We chat about the sheer joy of Funemployed … Read more

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Trajan

Trajan

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

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Shutupshow Tweets

First play of Chocolate Factory! And Quinns has hired... a miner? Nobody tell the food standards authority ift.tt/2QgsPLY pic.twitter.com/i6WOZKdz8H

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