This episode features the quietly fabulous tile-laying of Gunkimono. There's Taj Mahal, the fourth in a fantastic series of beautiful Reiner Knizia remakes. We've had a first play of Trade on the Tigris, a new negotiation game from the designer of Space Cadets. Quinns talks about how GKR: Heavy Hitters is almost his favourite game of all time, if it could just be combined somehow with Critical Mass (see podcast #84). Also, like the rest of the internet, we've begun playing Root and can't seem to stop.
Finally, the pair chat about a reader mail asking when, and where, we'd consider playing board games for money. 💷💷💷
Full podcast transcript available here.
With the recent remake of Reiner Knizia’s Through the Desert, that just had to stop. “We’re all making caravans of camels,” I’d haltingly explain, “But the caravans can’t cross, like how you can’t cross the streams in Ghostbusters. The camels come in five colours, and when we run out of a camel the game’s over. Also, we’re not actually going through the desert? We’re kind of going around it... Mostly we just want water? They probably should have called it Reiner Knizia’s Thirsty Twerps.”
In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.
Paul: And THAT noise you hear is me pedalling away on my bike, after hurling THIS, your very own copy, onto your doorstep. Look at me ride! A dog is chasing me! You look down at our headline…
Quinns: ANOTHER CLASSIC REBORN: Just like Tigris & Euphrates, Ra and Samurai, Reiner Knizia's Through the Desert is back in a shinier, sexier incarnation, care of Z-Man Games. Will this be yet another refurbished classic that we fall dramatically in love with?