Paul: Our exhaustive look at the games jostling their way about BoardGameGeek’s Top 100 continues! Today, we have everything from international illness to urban development to mischievous academics. Oh, and opinions. Always with the sassy opinions. ONWARD.
Quinns: Hi Tom! I understand you’ve had no electricity. That’s a fitting start for SU&SD’s iOS correspondent. Who’s the man you turn to when the lights are out? It’s TOM O’BEDLAM.
Tom: You’d think, but the batteries went out on my iPad five minutes into the powercut. Without electricity, the iPad is a very ugly mousepad.
Quinns: Awful. So, what have you been playing this week? Was it terrible? iOS ports of board games are terrible, right?
Tom: They’re not that terrible! Most are distinctly unterrible! Not all of them are Dominant Species! I’ve been playing the new iPad release of Stone Age, which has been ported by Campfire Creations. It’s gorgeous. One of the nicest looking ports I’ve seen so far.Read More
Each age has its special challenges. The stone age was shaped by the emergence of agriculture, the processing of useful resources, and by the building of simple huts. Trade begins and grows and civilization takes root and spreads. In addition, traditional abilities like skillful hunting are in demand, in order to be able to nourish the growing population.
The goal of the players is to master all these challenges. There are many ways to do so, so everyone can work to achieve his goal in his own way.
Find your own way and learn at the end whether it was the best way.Read More
Quinns: There’s a WAR ON here at SU&SD. A disagreement of olympic proportions. You see, I think board games should be about interacting with one another, and Paul is an asshole. I’ll let him explain.
Paul: Quinns is not a fan of certain kinds of games. Worker placement games, games where the players are a bit more independent, or games where players are otherwise free to act without having to worry about one another. You know, all those great games like Runebound and Agricola, and a while ago he got mad at Stone Age. All those well-lived, charming, innovative games that are adored by millions. He’s going to try to explain why and he’ll flap more than an army of penguins. Watch.Read More
Quinns: We’re positive guys here at SU&SD. If you were to ask us what animal we resemble, it would be a seagull, except a strange, mutant seagull that must tell people about wonderful games. “GAMS,” it would screech as it divebombed children and the elderly alike, its reedy vocal chords inadequate for the task of human pronunciation. “GAMS! GAMS!”
Talking about a game that we don’t like is simply a less useful service than bellowing about one we love. That said, we can, and will, be making exceptions from time to time.
Paul: Wait, wait. What? That we don’t like? I wasn’t told about this.Read More