Feature: A Day in the Life of Quinns’ Game Collection!

Quinns: Ladies and gentlemen, roll up! It’s time for a new series where we take a look a team SU&SD’s board game collections. Come and see! Be amazed. Be aghast. Be envious. Comment with thought-provoking assertions like “why do you have that game it is bad”.

You guys will have seen my collection in the background of loads of SU&SD videos, but I don’t think you’ve seen the work that goes into it. Come with me today as I perform… a CULL.

But before that, let me show you my collection as it stands. It’s both completely ridiculous and not as ridiculous as you might think.

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Games News! 23/06/14

Diplomacy

Quinns: Hello Quintin’s kittens, or my quiddens! Is that a good intro? It’s the worst, isn’t it. Let’s never do that again.

Our big news this week is that Days of Wonder has unveiled the box and artwork for Five Tribes, and you can see it above! We covered this classy collaboration with Bruno Cathala, designer of such unapproachably perfect games as Shadows Over Camelot and Cyclades, back in February. And as you can see above…

(The turn order tokens look like penises. Don’t say that. But what else can you say? It’s the elephant in the room, except it’s a neat row of penises pointing RIGHT AT ME)

…the board is, um… ah…

(DON’T SAY IT, QUINNS. YOU’RE BETTER THAN THAT)

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An Actual Interview: Space Cadets

An Actual Interview: Space Cadets

[Following on from last month’s interview with Eric Zimmerman, we dispatched intergalactic bounty hunters to next track down Geoff Engelstein, the man behind SU&SD favourites Space Cadets and Space Cadets: Dice Duel. With two expansions and a new Space Cadets game on the horizon, we needed details on the future of this runaway brand, and how it came to be.]

Quinns: Wake up! Alright “Geoff”, you can earn your freedom by answering no less than eight questions.

Geoff: What? You wanted an interview? You could have just asked.

Quinns: Oh, you’d have liked that, wouldn’t you. NOW: The year of Space Cadets, eh? Does the prospect of continuing to work with the Space Cadets license exhaust you at all? No new and fair pastures for Mr. Engelstein?

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Games News! 03/03/14

The Game of War

Paul: Welcome, welcome to Games News. How many of you are there? Just the one, or you might be joined later? Very well, please follow me. Here, is this seat by the window acceptable? Excellent.

Today’s specials include a particularly unusual video, a wide selection of Kickstarters, some very special special editions and a veal with nut roast. Ah, I see you’re interested in the Space Cadets buffet, a smorgasbord of space chaos. Let me recommend you an excellent wine to go with that.

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Quinns’ Top 3 Games of 2013

Quinns' Top 3 Games of 2013

Quinns: At the end of last year Kotaku asked me for my top table games of the year, and I pulled this article from my bottom with the grace of a magician plucking a dove from his jacket. It starts like this…

As I’ve talked about before, board games aren’t simply enjoying a resurgence right now. They’re in a glittering golden age with fabulous releases every single week, the entire hobby evolving and adapting with Borg-like ease. There’s no easier way to prove it than with my favourite releases from 2013.

Included on this list are a real-time Star Trek simulator, a uniquely dark game of managing a sunny colony, and a card game… with just 15 cards. But each one of these is a classic.

And proceeds to list my three favourite releases from 2013, plus one runner up. Does that sound like something that might interest you guys? If so, please, go read!

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The Shouting Game Special

The Shouting Game Special

SHOUTING! It’s one of the best things in life. Imagine! you, some friends, a few drinks and SHOUTING AT EACH OTHER FOR HOURS.

iF YOU’RE LIKE– oops, excuse me. If you’re like Paul and didn’t get your fix of shouting from Escape The Curse of the Temple, we’ve got you covered! This mini-special reviews not only the mighty, shouty Space Cadets: Dice Duel, but the still-shoutier Panic on Wall Street!.

What are your favourite shouty games, viewers?

Failing that, what are your favourite shouts?

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Podcast #10: Pirates & Politics

What’s this? A scant three weeks since the last SU&SD podcast, a new one has slipped into the world like a newborn babe: Dirty, noisy, desperate for attention and a little bit intimidating. We’ve got so, so much chatter in this one. We’ve got new releases like Dread Curse, Cube Quest and Legends of Andor. … Read more

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Space Cadets: Dice Duel

Space Cadets: Dice Duel

Space Cadets: Dice Duel – the “Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!” – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines.

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Games News! 29/04/13

A Study in Emerald

Quinns: It’s the games news! It can’t stop moving or it dies! It has 3000 teeth arranged in sequential rows! It– no, hang on, that’s the great white shark. I always get them mixed up.

Above you’ll see a photo of incredible team game Space Cadets, which Brendan and I took a look at back on our old site. Basically, you all control a different station, whether it’s engineering, weapons, the helm and so on, and then a farce commences at lightspeed with everyone blaming everybody else.

This week saw the announcement of standalone game Space Cadets: Dice Duel. All the fun of crashing into asteroids in space, but in a team combat game! Oh, baby! But that’s just to kick us off. We’ve also got the game of a Neil Gaiman short story, and the week’s most exciting Kickstarters. Ensign, take us forward.

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