Review: Silk

At long last, Shut Up & Sit Down’s campaign for “More Worms in Games!” has borne fruit. Disgusting, wriggling, glistening fruit.

Silk is the first published work from designer Luis Ranedo, as well the first game from artist Roc Espinet. Considering that this this is their first effort, here at SU&SD we can’t wait to see what beautiful, nasty business they get up to next.

Have a great weekend, everybody!

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Silk

The Imomushi silkworms can live only in the cold peaks of the Akaishi Mountains, and they produce the most delicate and expensive silk in the world. Very few people can withstand the hardships of the lonesome life a shepherd of giant silkworms leads. It is a solitary existence that requires great dedication and strength of character to bear the pressures that stem from competing with the few other shepherds who fight over the scarce but desirable feeding grounds, while keeping the fearsome ookamy at bay.

Silk is a gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players’ pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn. There are six types of actions available: breeding more silkworms, moving the shepherd or their mastiff, building fences or farms, moving the ookami monster around the board, and — most importantly — getting your silkworms to feed. When silkworms feed, they generate a number of silk points, depending on the type of terrain they are standing on at that moment. These points can be used to modify the outcome of a dice roll, all while keeping in mind that the player with the most silk points at the end of the game wins!

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Podcast #98: Seize My Silky Rails

Having just arrived back from Belgium’s fantastic Zomerspel tabletop convention, Matt and Quinns were inspired by Belgian chips to create this episode of our award-winning podcast. It’s long, crunchy, filling and if you eat nothing except this podcast then you will probably die? Games discussed in this episode include the fascinating Taverns of Tiefan Thal (01:51), the taut little Feld game Carpe Diem (13:48), the simple-yet-delightful Luxor (26:47), the gross-yet-charming Silk (33:13) and the simply superb Rail Pass (49:37). Matt and Quinns also discuss some of the video reviews they’ve been working on, including Pipeline (1:00:58) and Too Many Bones (1:06:54). Enjoy, everybody!

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