RPG Review: Shooting the Moon

RPG Review: Shooting the Moon

Leigh: When you first asked me to do pen and paper roleplaying with you, my first thought was of mans sitting around the table doing spreadsheets about their spaceships. Even though you told me Shooting the Moon was about falling in love, I have to admit I was a little skeptical, you know? Like, “okay, rolling for my stats now, Strength, Intelligence and Hotness”.

When we talked about Tease, we both seemed to feel that that systems, stats, and — all right, I’ll say it, nerdery — bear the odour of un-romance. Yet this isn’t like that.

Quinns: No. Who knew? Shooting the Moon is a game that lets 2 or 3 players coax an honest-to-god love story out of the ether. But then, it’s not really a game about falling in love, is it? It’s a game about falling through the cracks of love. A game of struggle, of heartbreak, and – as the front of the book teases – finding out what you’ll do for love.

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