Roxley, a Canadian publisher of truly gorgeous-looking games, has posted some stunning teaser images of two games titled Brass: Lancashire (pictured above) and Brass: Birmingham (pictured below). Brass: Lancashire will be a new edition of the original game (which we reviewed) with a few tiny rules tweaks and a radical visual overhaul. Seriously, go and take a peek at the images in that link. It's not so much "a new coat of paint" as it is "burning down the original building and buying a gothic mansion". Heavens!
And as for Brass: Birmingham? Why, it's a collaborative effort between original designer Martin Wallace and two new co-designers, and Roxley is calling it a sequel. A sequel to what many would call a masterpiece of game design. Hold onto your stovepipe hats!
Matt: Contrary to popular belief, I am not a man of infinite luxury. Paul has an entire cupboard just for games - Quintin has a cavernous loft to explore. Many have climbed that ladder and never been seen alive again, fading away to become a new addition to the dark and dusty collage of cardboard and bones. Basically those boys have space to play with. I however, have a shelf.
But it’s a big shelf! Oh my. There’s plenty of room in the rest of my flat, but my wife is a bit of a cheery dictator when it comes to interior design - so the sins of the husband must be tidied away. It’s occasionally annoying, but it does mean I get to live in a genuinely beautiful, tidy place? Swings and roundabouts, life is compromise.
I refuse to have any more dead on my hands.
This game's got a history, actually. Originally a 2006 Brazilian release titled Jogo da Fronteira, it had little tin suitcases with players trying to smuggle cigars, tequila and ancient relics around South America. In 2011 it was rethemed as Robin Hood, before finally receiving yet another overhaul in this year's Sheriff of Nottingham. The more you know!
Halloween is upon us! That wonderful time of the year where bumps are forcibly inserted into the night, and we can bookend our podcast with creaky door sound effects.
In this horrifying installment we discuss the gore-flecked teenagers of Zombie 15′, the forbidden pouches of Sheriff of Nottingham, the… uh… terrifying suburbs and sidewalks of Subdivision, before finally giving up and chatting about the new edition of D&D, indie RPG Dog Eat Dog and Paul’s trip to FiraxiCon.
Listen… IF YOU DARE.
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Quinns: Yes, but "Our Favourite 7 Games From Gen Con '14 and One Game We Were Disappointed By" sounds silly and doesn't fit.
Paul: Fair enough. Wait, which game were we disappointed by? I thought everything was pretty great.
Quinns: You'll have to click through and FIND OUT!
Paul: But I work here
'Ello there! Where you off to? Kickstarter Plaza, is it? Lot of dodgy blokes down there, mate. Lot of chancers. You look like a classy sort, not that it ain't not none of my business, mate.
Oh, look up there! That's La Nuit du Grand Poulpe, that is. It's comes out in English later this year. Normally I feel funny about all these foreign games coming along, taking our shelf space, but I wouldn't mind if they all looked this good, eh! Wouldn't mind having a rummage around her inlay.