The Opener: Coup & Sweet Potato Fries

The Opener: Coup & Sweet Potato Fries

Like vinyl records or the world’s most cheerful case of herpes, The Opener is BACK! Once again, Matt wants to guide you through the perfect game + recipe to open either your game night, your friends’ minds or your own board game collection. This time it’s Coup, a teeny little game of being a disgraceful liar.

If you’ve missed The Opener until this point, you’re in for a whole selection of treats. We’ve got Mascarade and cheesy twists, Ultimate Werewolf and chilli con carne, Ladies & Gentlemen and homemade scones, and even fire-fighting game Flashpoint and some flaming B-52s.

Shut Up & Sit Down: Working to make board gaming figuratively and literally delicious since 2011.

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Review: Guts of Glory

Review: Guts of Glory

Quinns: Full disclosure! Guts of Glory is the work of a couple of friends of mine, and their background isn’t in table gaming, but the prestigious New York game design scene. And you can tell.

The manual’s hilarious. The box has some kind of space age linen finish, and art that goes all the way around it. Most importantly, it’s a game with a theme that isn’t contemporary, historical, fantasy, sci-fi, horror, adventure or steampunk, which is something I can say about zero of the eighty games in my living room. Here, finally, is something inventive.

Guts of Glory is a post-apocalyptic, surrealist, competitive eating competition. A game of using motor oil to wash down boxes of spiders, or snatching an extra jaw from another player to help you chew a time machine. If that doesn’t intrigue you, my last recourse is the following line from the manual: “Play begins with the hungriest player. If there is a tie, play begins with the angriest player.”

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The Shouting Game Special

The Shouting Game Special

SHOUTING! It’s one of the best things in life. Imagine! you, some friends, a few drinks and SHOUTING AT EACH OTHER FOR HOURS.

iF YOU’RE LIKE– oops, excuse me. If you’re like Paul and didn’t get your fix of shouting from Escape The Curse of the Temple, we’ve got you covered! This mini-special reviews not only the mighty, shouty Space Cadets: Dice Duel, but the still-shoutier Panic on Wall Street!.

What are your favourite shouty games, viewers?

Failing that, what are your favourite shouts?

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The Dexterity Games Special

The Dexterity Games Special

When you think SU&SD, we know you think “co-ordinated,” “graceful,” probably even “lithe.” So this was a long time coming- a video featuring three of our favourite dexterity games on the market today. The noble Oss, the exotic Toc Toc Woodman and the farcical Cube Quest, all showcased lovingly by us in time for Christmas!

One more word, from Brendan: “I’ve put an end to all this sodding continuity, too.” What on earth is he talking about?

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The Opener: Ultimate Werewolf & Chilli Con Carne

The Opener: Ultimate Werewolf & Chilli Con Carne

With Halloween just around the corner (or, as we call it here in England, “All Hallow’s Ween”), we’re very proud to present part 1 of our spooktacular gaming suggestions! Neatly reviewed in time for you to place and receive your order in time for the sexiest night of the year. Or was that Pancake Tuesday?

Anyway, to begin with, what could be simpler, safer or spookier than an evening of Ultimate Werewolf? Just you, a big pot of chilli, and between 4 and 60 of your closest friends.

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Review: Escape: The Curse of the Temple

Review: Escape: The Curse of the Temple

Have you heard of Escape: The Curse of the Temple? Rumoured to be greatest family game of all time, they say it can be found in the Temple to the God of Luck, in the world’s most unfun jungle. Wait. No, hang on, that’s wrong. It’s in Quinns’ flat.

In this review, we answer the question of whether you should buy Escape, we take a look at the Illusions expansion, AND we compare the whole thing to Space Alert. Now, only one question remains: How did Quinns get so dirty?

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The Opener: Mascarade & Cheesy Twists

The Opener: Mascarade & Cheesy Twists

Matt’s only gone and looked at a new way to open your game night! Isn’t he an great? Holding his ground on the very frontlines of play like a big ol’ play… man.

This month he’s encouraging us to don the masks of the fabulous Mascarade by Bruno Faidutti, one of our favourite designers. This game is pretty. It’s funny. It’s simple. Most of it even occurs underneath the table. But most excitingly of all, Matt’s baking again! Today is a good day.

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Review: String Railway

Review: String Railway

Introducing the rare SU&SD DOUBLE FEATURE! Commence rejoicing, and insert babies and hats into your triumphant tossing machines.

First up, we’ve got Quinns reviewing Japanese-designed String Railway. Oooh, it’s an irritatingly clever one that we’re big fans of. THEN you’ll all be able to enjoy the inaugral Board Gaming with Brendan. Which is… it… it’s something you can watch.

Enjoy, people!

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SU&SD play… The Resistance: Avalon

SU&SD play... The Resistance: Avalon

We can’t get enough of The Resistance. We’d mainline it if we could. It’s a perfect game that cuts a table full of people into ignorant heroes and traitorous spies. All the good guys need to do is send three teams on three succesful missions, which is tricky… because the spies know who one another are.

It’s a game better seen than explained. Only then will you suffocating weight of the lies this game spawns. Here, we’re playing The Resistance: Avalon, a standalone sequel with an Arthurian theme.

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Impressions: Neuroshima Hex!

Impressions: Neuroshima Hex!

Quinns: I’m meeting a lot of board gamers here in New York. It’s like Christmas, and I’m Santa, except they gift me with a game and only rarely sit on my lap and you know what this analogy doesn’t work at all

Today I was walked through WONDERFUL post-apocalyptic tactics game Neuroshima Hex!, released in 2006 and since expanded by a untidy bag of army packs. My friend took out this game, taught it to me, and promptly put it away again.

“We’ll play on the iPad,” he said. “It’s better on the iPad.”

My face promptly crumpled up like a plastic bag in a strong breeze. Worst part of it is, he was right.

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