Sometimes Team SU&SD can be compared to a marching band, except instead of playing musical instruments we make awful mistakes, and instead of moving forward we stay in the same place forever.
Not today, though! Today, in podcast #28, we prove our competence. Paul discusses overcoming Panamax‘s awful manual to discover the fabulous game within, while Matt and Quinns discuss the great time they had leading civilizations in both Nations and Imperial Settlers. Finally, we discuss Paul’s new, potent sex power in the game of Apocalypse World.
Don’t worry. This can’t last… can it?
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Nations is an intense historical board game for 1-5 players that takes 90-180 minutes to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.
Victory points (VPs) are mainly gained by building up a great Heritage during the game, and through Wonders and Buildings at the end of the game. The game lasts eight rounds, and the nation with the most VPs wins.
The Kickstarter for an English release just ended, and it sounds like the roleplaying game I was born to play. Players journey across a fantasy land in a party, but you're not adventurers. You're merchants, healers, bakers, or other tradesfolk, travelling because you're struck by an incredible wanderlust. It's a game of wonder, relationships, and seeing what lies over the next hill in a very real sense. I cannot think of a game I'd rather have on my table.