Thrower: The table is a wreck of cards, tokens and wads of cash. One player has collapsed on the sofa, eyes closed, exhausted. Another feverishly sorts their deck, cards held close to face, unable to understand what went wrong. Someone else has walked out, professing a desire for space and calm.
I’m wondering where the last two hours went and how I didn’t notice we now have an audience of a new visitor and a cat. I realise, suddenly, that on this cool spring evening I’m bathed in sweat. This is the aftermath of Millennium Blades.
We’ve spent the time pretending to be players of a fictional collectible card game in an anime universe. Millennium Blades is, then, a game about playing games. This sounds like a recipe for a design that disappears up its own backside. Instead, this game is interesting, intense and ingenious. Stuffed with self-referential satire, it sits, winking at its players from the comfort of its oversize box. If you can unpick all the parodies from a card called “I’ll Form the Head” from the “Obari as Hell” card set, you’re a higher voltage gamer than me.