Review: Gearworld: The Borderlands

Review: Gearworld: The Borderlands

Mark: Logistics! Three lovelier-sounding syllables were never spoke. Ah, what a dream, to play a strategically deep game about the beautiful, balletic, and somewhat subtle dance of getting much-needed materiel from one place to another — and then using it to blow stuff up. And how much dreamier were it a game that didn’t involve hundreds of cardboard counters sliding delicately around a hex grid to the tune of one in an endless string of historically accurate six-hour scenarios featuring Russian truck breakdowns and German trains running on time. (Though actually, I’d play that one too.)

Gearworld: The Borderlands is the latest in Fantasy Flight’s series of resurrected “classics” of yesteryear — i.e., games you wish you’d heard of when they’d first been released, if you were even alive back then — and just may be the game of which I dreamed a paragraph ago.

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Gearworld: The Borderlands

Gearworld: The Borderlands

Gearworld: The Borderlands is a game of negotiation, conquest, and construction in which two to four players compete to gain the favor of the Sky People for their tribe of scavengers in a post-apocalyptic landscape. Based on the classic board game Borderlands designed by Bill Eberle, Jack Kittredge and Peter Olotka, players must negotiate trades and alliances, conquer their rivals’ territory, and gather resources in a race to build the skyworks to win the favor of those who live in the World Above!

Gearworld: The Borderlands includes a game board with beautiful, detailed artwork, 220 tokens, and 100 plastic figures in four different colors.

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