You guys will have seen my collection in the background of loads of SU&SD videos, but I don't think you've seen the work that goes into it. Come with me today as I perform... a CULL.
Last year we presented something never-before-seen in board games. Our Top 25 Board Games, Ever was a list of our most favourite games ordered from least-most favourite to most-most favourite. Ever since then, the SU&SD Supercomputer has been calculating a method by which we could possibly top this. Last week, it provided a schematic for something... incredible.
The science behind the following Top 50 is complicated, but in layman's terms we'll be "publishing" "instalments" every day this week, and beyond(!).
Picture the light playing over linen-finished game boxes. My powerful arms cradling components as if they were a baby animal. The caramel baritone of my voice.
You see, it’s important for your board game collection that you take Dogs of War as seriously as possible. It turns out this is a fantastic game. It’s also a terrible, friendship-sundering thing that made me more angry than a game’s made me in months.
Let’s get started. There’s a war on, and you need to pick a side.
Dogs of War is not a game of pure military power, but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development, there are many ways to achieve this, like defeating other captains in battle, getting rewards from the Houses you help, amassing gold and troops, and most importantly, gaining influence with the most successful Houses.