Podcast #99.9 – My Hungry, Sleepy Civilization

In what is still definitely *not* our 100th episode, Quinns and intern Ben are grappling with some truly epic boxes. As is the SU&SD motto, “We grap so you don’t have to.” For starters, these two summon the energy to discuss their 12 hour(!) game of Western Empires (02:32). Then there’s chat about the byzantine challenges of hit Kickstarter games Cloudspire (18:05) and Skulk Hollow (29:38). Quinns reveals he can’t pronounce cacao in a segment on sprawling eurogame Teotihuacan: City of Gods (37:05), before the two round things off with some lighter games, namely Yokai (43:06), Detective Club (46:57), and Combo Fighter (53:06). Thanks to our amazing community, podcast transcripts are available here, and are usually completed within a week of the podcast’s release.

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Review: Detective Club

Ben: Picture the scene: you are in an art gallery. The curator asks you to pick two paintings that match a specific word. They won’t, however, tell you what that word is. You run off and pick two different paintings; one of a horse, the other of an apple in a window. The curator then tells you the word they were thinking of was “escape”, and asks you why on earth you picked those two paintings.

Welcome to the most unusual club in the world!

Detective Club is a party game that sees 4-8 players trying to match fabulous picture cards to different words. Each round, a different player will choose a word, write it on all but one of the adorable tiny notebooks the game comes with, shuffles them, and deals them out. Can you see where this is going?

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Detective Club

Detective Club is a board game for players who enjoy party, with simple rules that take just a minute to explain. Intrigue, sudden revelations, limitless creativity, and tons of fun await you in this game! Lead the investigation as a detective, or cover your tracks as the infiltrated conspirator. Discuss, accuse, object and try to convince everyone.

In Detective Club, on each round, one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives, who also know the word, but don’t know the identities of each other. Detectives have to find out who the conspirator is, making sure they don’t get accused by their fellow players!

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