Spoiler-Free Review: T.I.M.E Stories

T.I.M.E. Stories is a whole new kind of co-op board game

It’s time for another of 2015’s most breathtaking releases, and that’s not a euphemism for a fart. Rather, T.I.M.E. Stories is a whole new kind of co-op board game. Your team will complete each time travel scenario in a blistering five hours and then it’s time to buy a whole new deck, making this the most expensive game we’ve ever covered. Great Scott!

On the other hand, the only thing Quinns loves more than the movie Primer are board game expansions. What happens when an immovable force meets an unstoppable object? Tune in and find out.

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Review: Codenames

Review: Codenames

Quinns: In an age where we can fit dice on rings and hold Battlestar Galactica LARPs in decommissioned warships, team SU&SD has learned that rules can only hold us back. The only rule we have left is that before we review a game, it has to be available for our readers to buy it.

Today, we’re breaking that rule!

Codenames was the smash hit of Gen Con this year. It’s still perched happily atop BoardGameGeek’s “Hotness” sidebar, it sold out despite having a terrible name and a terrible box, and it’s the game I heard most people gossiping about. Under such crushing hype, and knowing that articles will soon be flowing in, today we’re offering our review early.

Let’s start with two words: Vlaada Chvatil.

Then another five: He’s done it again.

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Review: Mysterium

Review: Mysterium

Quinns: Everybody, stop! STOP!

[Montage of factory workers looking up from industrial machinery. Doctors and nurses looking up from their surgery. Soldiers locked in deadly hand-to-hand combat, who freeze and turn to face the camera as one.]

I’ve played a new board game and it’s really, really good!

[Amiable mumbling as factory workers loosen their aprons and turn to face the camera, doctors take five on the edge of the operating table as blood spurts into the air, soldiers dust one another off and sit cross-legged like toddlers.]

Mysterium is a co-op game of ghosts, murder and hilarious incompetence, in that order. All but one player is a psychic spending the night in a horrid house where a killing took place. The final player, who may not speak, is a ghost sending everyone else horrible dreams. The ghost must guide the psychics to the correct murder weapon, crime scene and culprit before the week is over, or… well, I’m not sure. Maybe the psychics have concert tickets. It doesn’t matter, and you won’t care. You’ll be laughing too much and thinking too hard.

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Review: Snake Oil

Review: Snake Oil

Brendan: Hey, Paul. Would you like to buy some of this?

Paul: What is it?

Brendan: It’s Snake Oil. It is made from snakes and it is an incredibly potent remedy for all sorts of ailments, from headaches to baldness.

Paul: I’ll take ten!

Brendan: But wait because all is not as it seems. You see –

Paul: Twenty!

Brendan: No Paul, because Snake Oil is not actually –

Paul: Just take my wallet, my PIN is 1234! Now give me that!

Brendan: No, Paul, stop! Just listen to me for one second! Come back. I need that box. It’s a board game I’m supposed to review. Paul! Paul? Nope, he’s gone.

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Review: Winter Tales

Review: Winter Tales

We love stories here at SU&SD, and if there’s one thing we like better than telling stories to our parents or the police, it’s storytelling games! Enter Winter Tales, stage right. A game where players control familiar fairytale characters viewed through a dark, oil-streaked lens.

In this video we also find the time for a quick peek at gaming institution Once Upon a Time, which just recently received a gorgeous 3rd edition!

Which will win? The classic, or the newcomer? Or NEITHER? Or both! Such terrible tension! We’d click play and find out as soon as possible, if we were you.

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Review: Tales of the Arabian Nights

Review: Tales of the Arabian Nights

Disclaimer: Since this video was published, SU&SD has been made aware of a striking quantity of homophobic and transphobic content in this board game. The game’s tone was first established by the first edition in 1985, and today, it’s definitely showing its age. More information is available here, courtesy of Meeple Like Us.

When was the last time you had some friends over, one of you got abducted by an elephant, one captained a war fleet and another had eight babies*? It was NEVER, wasn’t it? Admit it!

Tales of the Arabian Nights can fix that. You might not know it, but there’s a gaping hole in your board game collection. A hole that begs to be filled. And you must fill it. You must fill it with this. The finest storytelling board game in existence.

Have a great weekend, everybody! Ideally, make sure it’s great by playing this.

*And was then abducted by an elephant.

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The Opener: Infinity Dungeon & Awful Jelly

The Opener: Infinity Dungeon & Awful Jelly

Get ready to GET EXTRAVAGANT! Matt Lees’ The Opener is back with another game to kick off your evening, and a perfect accompanying snack.

This week Matt picks over the crashed zepplin of ideas that is Level 99 Games’ Minigame Library, and finds something interesting but it goes a bit wrong. He also applies his trademark culinary expertise to an English delicacy known as “vodka jelly”, which seems quite interesting but it goes a bit wrong.

We blame the heat. Englishmen react about as well to heat as chocolate does. When will it end? It must be 20°C in here.

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Review: String Railway

Review: String Railway

Introducing the rare SU&SD DOUBLE FEATURE! Commence rejoicing, and insert babies and hats into your triumphant tossing machines.

First up, we’ve got Quinns reviewing Japanese-designed String Railway. Oooh, it’s an irritatingly clever one that we’re big fans of. THEN you’ll all be able to enjoy the inaugral Board Gaming with Brendan. Which is… it… it’s something you can watch.

Enjoy, people!

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Review: Pictomania

Review: Pictomania

Paul: Draw Christmas, without drawing a Christmas tree. How would you do it? The clock is ticking. Tick tock, tick tock. Tick. Tock. Maybe you’d draw a Christmas dinner! Of course! Wait, no, what you’ve drawn looks like the Last Supper fix it QUICKLY NOW oh dear too late everyone’s finished and you didn’t even bother trying to guess what they were drawing-

Quinns: Don’t be difficult. You’re being difficult-

Paul: DRAW “DIFFICULT.”

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