Podcast #91: The 2018 Pearple’s Choice Awards!

the board game manger, hallucinatory spaghetti, art, burps
It's a podcast! You know the drill, everybody. Recover your audio tubing from the protective sheaths and retreat to your listening hutch.

In this episode Matt and Quinns share their experiences with Wingspan (you'll find the NPI review here), Chronicles of Crime (our SHUX Preview here), Franchise and Woodlouse Chaos, before strapping on their tuxedos for the annual Pearple's Choice Awards, which we last celebrated back on podcast #73.

Who will win Best Game? Best Production? Best Designer? And will SU&SD's audience finally decide that mum and dad... are bad and wrong?

Enjoy the show, everybody, and thanks again to clg6000 for putting these awards together on our forum.


GAMES NEWS! 04/02/19

the brutal arena of instagram, 100% insane, the wobbly oblong
Quinns: How was your weekend, Matt? I got in some of our first playtests of Blood on the Clocktower. Adopting the role of a devious moderator, I cast a room full of players into a cutthroat logic puzzle that had them doubting not just their friends, but themselves. As I stalked back and forth with my grimoire that held all of the game’s secrets, men screamed, women died, and the forces of evil proliferated in the shadows.

Matt: I had IBS

Quinns: Oh no


GAMES NEWS! 23/04/18

Saturday Morning Cartoons, Paul's love of risotto, Sembali Grimtongue
Paul: Do you like games? And do you like news? If so, you’re in EXACTLY the right place. Even as I type these words, news about games is forming out of the very air itself. It speckles and shines like morning dew, so here we are collecting only the freshest of drops-

Quinns: paul there has been another SCANDAL

After acquiring the license for the Alien franchise, publisher Wonderdice announced the forthcoming USCSS Nostromo, a co-operative survival horror game about trying to escape from the film’s famous shiny space monster. So far, so promising. However, soon after the announcement, French designer François Bachelart stepped forward to say that the game was a copy of a design he’d already pitched to Wonderdice, four years back.


Games News! 05/02/18

handcuffs, I'll die in time, and my opponents will die as well, a pound of saliva
Paul: I shake the champagne bottle, pop the cork and what comes bursting forth? February! February everywhere, gushing and bubbling in all directions. I don’t know about you, but I have a distinctly good feeling about February as a games month.

Quinns: Is there anything finer than sharing a frosted glass of February with some good friends? And what a Games News it’s brought us! With everything from Aztecs to political intrigue to some strange new version of Monopoly that I might actually play.

Paul: You’re kidding.

Quinns: Drink up!


A Re-Review? Arkham Horror: The Card Game

a surprise pterodactyl, vomiting into a trumpet, cereal box fiction
Quinns: So, we’re seven months on from when Matt and I first peeled the delicate outer membrane from the otherworldly Arkham Horror: The Card Game (otherwise known as ‘shrink-wrap’). We were stunned at how much fun we had. After years of rolling our eyes at Fantasy Flight’s Lovecraft products, we found that inside this small, unassuming box was an absolutely electric experience. I was as surprised as anyone when I announced that it was my favourite game of 2016.

Now, you’ll remember that while you can go back and play this game’s scenarios on “Hard” and “Expert” modes, most of the appeal is in the first playthrough, making each new expansion pack feel like a long-awaited episode of a favourite TV show. You call your friends over, microwave some popcorn, put the popcorn in the bin so nobody can get grease on the cards and sit down to see what happens to your characters (and their decks!) next.

Which begs a question. Now that the first full campaign has been published (seven expansions that make up The Dunwich Legacy), how’s this TV show doing?

And I think most players would answer you the same way. A small laugh, a faraway look, and then they'd say “Oh, man. It’s good. And... weird.”


SU&SD Take on The Board Game Geek Top 100: 40-21

Kissing Cogs, Slumped on a Bump, Sticky Cake, Rich Beef Sausages
Life Hacks: A Netrunner Story
Paul: Matt it’s nearly Friday, how are we only now poking our way into the top 40? Why did we take on this challenge?

Matt: Trains.

Quinns: He’s a goner, Paul. There’s nothing we can do for him now. PRESS FORWARD.


Review: Arkham Horror – The Card Game

chocolate vampires, a spot of light burglary, classic trepanning, screams
My goodness! After we were a little dismissive at Gen Con last year, it turns out that Arkham Horror is the best card game to come out of Fantasy Flight since Netrunner. Pour yourself a glass of interdimensional phlegm, ensure you're sitting uncomfortably, and let Matt and Quinns tell you why in this spoiler-free review.

If you're the sort of devil-may-care investigator who doesn't care about forbidden secrets, don't forget that you can watch Matt and Quinns play the whole first scenario in this video. Though actually, in hindsight we've now realised that it's a tutorial mission and actually comparatively simple. You should know that far greater twists and terrors await in the full game!


Podcast #50: Our Top 5 Games of 2016!

quinns in bed, paul in iceland, the pearple's choice, a shocking twist
Hold onto your listicles, Paul and Quinns are celebrating the 50th ever Shut Up & Sit Down podcast (by recording a podcast (they are unimaginative)) and we want you to join us!

In this tawdry tornado of numerology the site's aged founders discuss Spyfall 2, Tyrants of the 1derdark and the Final Fantasy Trading Card Game (which has numbers in it) before dropping their respective top 5 board games of 2016. We'll warn you now, make sure you're sitting down when you hear Quinns' number one.

If anyone can't bear the wait until podcast #51, here are the winners of the Pearple's Choice Awards.

Enjoy, everybody!


SU&SD Play… Arkham Horror: The Card Game!

the nude FBI, making grapes, good buddies, a machete
It could be the voices that whisper ceaselessly inside our skull, but it seems everyone is talking about Arkham Horror: The Card Game! We're only going to review it after a lot more plays and a few more expansions, but for now why not watch Matt and Quinns play the first chapter of the first campaign? For reference, here's that Garth Marenghi thing they keep referencing. If you haven't yet seen it, do get the DVD. You're in for a treat.

And hey! Since we're in the middle of a donation drive right now and it's the season of giving, we've got yet another video coming in just a few days. Want it a clue? It rhymes with "Wingdom Beth Ponster Peview." What could it be... ?


Arkham Horror: The Card Game

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.

No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.

Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...

The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.