Yum Yum Island

In the game Yum Yum Island, players take the role of pelicans trying to feed the animals on the island. Each animal is represented by a cardboard cutout that has a raised, second level to identify the animal’s mouth. Inside the mouth is a pair of numbers — one green, one red — that shows how much vegetarian and meat-based food the animal needs in order to be satisfied.

On a player’s turn, they first roll the die to determine the difficulty level for that round, then they don the blindfold so that they can’t see the playing area. The player scoops up some amount of food from the supply (which has a mix of red and green tokens), reaches out their hand, and tries to place the food in an animal’s mouth. Any food that falls out or doesn’t match the animal’s needs is placed in the giant’s intestinal tract. The die roll might let other players give advice (“Move left! Pull your hand back!”) or allow the player to recover one bit of food or otherwise receive aid during the round.

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Obscurio

Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. The Grimoire guides their team towards the exit using images, upon which they point at certain details. Working together, the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However, a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library, making player communication harder!

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Mothership

Mothership is a sci-fi horror roleplaying game where you and your crew try to survive in space, playing as a medley of scientists, marines, unionists, and robots.  Excavate dangerous derelict spacecraft, explore strange unknown worlds, exterminate hostile alien life, examine the horrors that encroach upon your every move, trying not to panic as everything goes … Read more

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GAMES NEWS! 14/10/19

<b>Ava</b>: Oh frabjuous Monday! Callooh! Callay!

The borogroves are mimsy with news. Let’s have a gyre and gimble about the wabe, and see if we can slay that news-jabberwocky with our vorpalest swords. Then we can have some uffish thoughts under the tumtum tree, whiffle and burble through the tulgey wood and galumph back home after a job well done.

Brillig.

Let’s get our news-toves slithed.

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GAMES NEWS! 07/10/19

Ava: Don’t dilly dally, SHUX may be over, but the news waits for nobody.

While the team are hopping on planes, I’m hopping on the news-train, and running straight to the dining car, hoping to pull up a cloche on some tasty news-morsels and snap up some crunchy news-nuggets. I’m not sure where we’re going, but I know that I’m hungry, and a big fan of locomotion.

Choo-choo-choo news-lovers!

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Give us your Gloomhaven questions for Isaac Childres!

Matt: With SHUX just three days away, I’m vibrating with excitement at the prospect of getting to quiz designer Isaac Childres about the past – and future! – of the brilliant Gloomhaven at 11:30am on Friday.

But one man can only brain-think so much, so as part of our efforts to host and record the most interesting conversation about the game to date, we would love to field the hottest questions from you: our startlingly clever and good-looking community.

If you leave a question in the comments, we’ll credit you and get answers from the man himself: Big Mr. Isaac.

See you Friday!

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GAMES NEWS! 30/09/19

<strong>Ava</strong> (definitely singing, not necessarily well): I work hard (they work hard) every day of my life, I work ‘til I ache my bones. At the end (at the end of the day) I take home my hard earned pay all on my own…

<strong>Nobody</strong>: ….

<strong>Ava</strong>: Oh cripes. Hi there. I might’ve been making myself a little too at home in the Shut Up &amp; Sit Down office complex while everyone else trots off to Vancouver. Without Matt here I don’t have to fight about who has to do backing vocals.

But you’re here, and you know what that means? It’s Monday. SHUX is approaching, and just beyond that lies enormous shopping convention Essen Spiel, and that means the news hopper is heaving. Let’s get to work.

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And with that, Team SU&SD Leave for SHUX!

Quinns: With just over a week until the third annual Shut Up & Sit Down convention, which still has a good few tickets left (including one day passes), it’s time for our team to G.O.S.P. (get on some planes).

For those of you attending, it’s gonna be fabulous. For those not attending, I’m here to say that our content schedule for the next couple of weeks will be a little spotty. Keep an eye on the SU&SD Instagram for any hijinks that occur, and expect the occasional written article, but probably no more than that.

But fear not! We’re going to return with all kinds of recorded shows, unusual jetlag-infused videos and tales of games big and small.

Thank you for your patience, everybody. See you on the other side!

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Podcast #99.9 – My Hungry, Sleepy Civilization

In what is still definitely *not* our 100th episode, Quinns and intern Ben are grappling with some truly epic boxes. As is the SU&SD motto, “We grap so you don’t have to.” For starters, these two summon the energy to discuss their 12 hour(!) game of Western Empires (02:32). Then there’s chat about the byzantine challenges of hit Kickstarter games Cloudspire (18:05) and Skulk Hollow (29:38). Quinns reveals he can’t pronounce cacao in a segment on sprawling eurogame Teotihuacan: City of Gods (37:05), before the two round things off with some lighter games, namely Yokai (43:06), Detective Club (46:57), and Combo Fighter (53:06). Thanks to our amazing community, podcast transcripts are available here, and are usually completed within a week of the podcast’s release.

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Yokai

There’s confusion among the Yōkai! These Japanese spirits have become intermingled in Yōkai, and to calm them, you have to group together members of the same family. They’re hiding, however, so to carry out your task successfully, you have to be clever and not make any noise to avoid frightening them…

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