Race for the Galaxy

Race for the Galaxy

In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur.

For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase.For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost.

The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins.The winner is the player with the most victory points.

Read More

Roll for the Galaxy

Roll for the Galaxy

Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!

Read More

Podcast #258 – The Sandy Special

On this gritty episode of the Shut Up & Sit Down Podcast, Tom and Emily are chatting about a whole dune’s worth of sandy, sandy games! Well, two of them are sandy. The other two are just games. In fact one of the two sandy games is mostly water. Listen, it’s Friday afternoon and I’m ready to stop working and start playing Deadlock, which I am hopelessly addicted to. Truth be told, the new fortnightly podcast schedule only exists to fuel my addiction to losing roughly four games in a row every evening until the end of time. I will die ignorant, and I will die angry. You can’t stop me! YOU CAN’T STOP ME! This episode, we’re talking about Sand, Surf’s Up, Sumo, and Tokkuri Taking! Enjoy!

Have a great weekend, everybody!

Tap below for full timestamps and more info!

Read More

Review: The Vale of Eternity

Ahhh! Nothing beats the simple delights of a nippy card game that features DRAGONS and GOBLINS. The Vale of Eternity isn’t an all-timer, and it might not even sit in your collection forever – but it’s one of the most solidly entertaining games we’ve played in ages, a real crowd-pleaser; a fast and fun delight. Smart design and constant fun choices elevate this box in ways we weren’t expecting – check it out.

Read More

Podcast Special Feature – Tom’s Game Gauntlet

On this solitary episode of the Shut Up & Sit Down Podcast, Tom ALONE is checking out a whole cluster of games he played in one big week of boards! Enter… if you dare…

Have a great weekend, everybody!

Tap below for full timestamps and more info!

Read More

Belratti

You are buying artwork for your museum, always trying to meet the current trends and finding genuine art from your associates. But the famous Belratti is trying to cheat his own fake paintings into your collection. In Belratti, players are split into two roles — buyers and painters — and are playing against the game. … Read more

Read More

Review: Leviathan Wilds

I’ve been on a bit of a co-operative kick recently, and Leviathan Wilds stood head-and-shoulders above the competition by virtue of its unending charm and bounty of ideas. It’s a really simple, slick little design that gets people into the fray immediately, but messes around with its own systems with the glee of a child cramming their mouth with pick-n-mix.

To put it simply… it slaps.

Read More

The Vale of Eternity

In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding … Read more

Read More

Wilmot’s Warehouse

In Wilmot’s Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up. Draw product tiles from the stack, discuss what they look like, and place them somewhere you’ll remember. After you place each tile, you flip it over and can’t look at it again until the … Read more

Read More

How to Play – Wilmot’s Warehouse

In Wilmot’s Warehouse, your team will work cooperatively to organize the warehouse, using memory, imagination, and silly stories you make up.

DRAW product tiles off the stack, DISCUSS what they look like, and PLACE them somewhere youʼll remember!

After you place each tile, you flip it over and canʼt look at it again until the end of the game.
So your team has to remember where youʼve placed previous tiles as you decide where to place new ones.

At the end of the game, in a 5-minute rush, your team will have to match all 35 face down tiles with customer cards. Consult your performance review to see how well you did!

Read More