SU&SD Will Now Cover Indie RPGs!

SU&SD Will Now Cover Indie RPGs!

[Today is a momentous day in SU&SD history! We’ve fixed the toilets on level eleven. But also we’re expanding our remit from board and card games, to add just a little coverage of something else you can buy in a game shop: small, or “indie” roleplaying games. Anyone remember our review of Fiasco last year? Yes! Just like that.]

To help us out, we’d like to welcome back irregular SU&SD contributor Leigh Alexander. But who is she? Why is she here? And what is an indie RPG?]

Quinns: Who are you? Why are you here? And what is an indie RPG?

Leigh: Hi! I’m a gaming and culture writer who writes primarily about videogames, boardgames are finally getting under my skin thanks to SU&SD, and you KNOW what an indie RPG is, punk.

Quinns: It’s true. Indie RPGs take the format of Advanced Dungeons & Dragons and their ilk, with players sat around a table, rolling dice, pretending to be half-elves and what have you, but with a focus on story instead of simulation. Suddenly, these books offer low-maintenance games that you and your friends can finish in a single evening.

And oh my GOD! They’re all so fascinating!

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Games News! 03/06/13

Kohle & Kolonie

Quinns: Morning, peaches! How are you doing? Summer’s arrived here in SU&SD’s sacred city of London, and that means… something, to some people, probably. Not to us, though! We’re still indoors, searching for the world’s best board games. Just a little sweatier.

Game Bugle bring us our first story, an official design diary of the gang-tastic City of Remnants, which we reviewed just last month. Some really neat stuff in there from new designer Isaac Vega, including the pearl of wisdom that the hardest part of any board game design is the very final round of playtesting, where the bones of many an unpublished game can be found.

That’s not my favourite story this week, though. I just needed something pretty for the header image. Get ready for THIS:

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Tzolk’in: The Mayan Calendar

Tzolk'in The Mayan Calendar

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located “later” on the gears are more valuable, so it’s wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths…

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Review: Tzolk’in

Here’s something to keep you guys hungry. Quinns has just posted his review of Tzolkin: The Mayan Calendar on Eurogamer, and it’s ONLY the most impressive game we’ve played this year. “Getting worked up about mundane themes is a bit of a theme in itself in contemporary board gaming. Dyspeptic classic Thurn and Taxis is … Read more

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Spartacus: A Game of Blood & Treachery

Spartacus: A Game of Blood & Treachery

Spartacus: A Game of Blood & Treachery is an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series. Players assume the role of the Dominus of a great house competing for influence in the era of ancient Rome. Players vie for dominance through careful diplomacy, cunning intrigues and the glory of the Arena. Undermine the machinations of rivals, leverage your wealth for advantage at market and pit your gladiators in bloody contest all with the goal of seeing your house rise to supremacy.

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Review: Spartacus

Review: Spartacus

This time around, we look at the sexy, sweaty, sword-wielding game of gladiatorial combat that is Spartacus: A Game of Blood & Treachery! Last year, Spartacus’ gory magnetism earned it a huge following. Designers Gale Force Nine thought they’d slipped SU&SD by, but this was NOT THE CASE.

We’re here now, and we’re finally answering all the important questions. Is it as good as the TV series? Have any of us actually seen the TV series? And who is Spartacus?

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Review: El Grande

Review: El Grande

Quinns: Hey! You’re up late. Come here, I want to show you something. Isn’t she becautiful? She’s called… “El Grande.”

What? She looks old?! Could you have some respect? Yes, she’s old. She was released in 1995, but she’s still for sale today because she’s a classic. She’s also one of my favourite games, and you’re going to listen as I tell you why. No, you can’t go to bed. Sit down. You might learn a thing or two. No you can’t have a glass of water. You screwed that up.

The thing is, we’re covering a lot of flashy games these days. Games of neon dice, plastic warriors, of mechanics so thick and layered as to resemble some glutinous design lasagne.

I like El Grande because it knows you don’t need any of that to be grand. It has almost royal quality you won’t find in any of this cardboard pomp.

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Games News! 27/05/13

Dice Tower

Quinns: Where would we be without Board Game Geek News? Ah, such dark questions aren’t fit for such a sunny morning. Much better to locate the nearest croissant and insert it, slowly, into your mouth while enjoying SU&SD’s weekly news roundup.

The BIG news this week is that the 2013 nominees for the German Spiel des Jahres prize have been announced. This is hot business, as the winner will go on to sell some 300,000 to 500,000 copies. Absorb that figure. Now, here’s another one- many of the board games we look at will never break five figures.

These nominees are… well, I mean, you’ve probably noticed they’re sat at the top of the post. Spoiler!

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Star Wars: The Card Game

Star Wars: The Card Game

“This station is now the ultimate power in the universe.” –Admiral Motti, Star Wars: A New Hope.

The Imperial fleet sifts through the galaxy for signs of the Rebel Alliance’s hidden base, hoping to obliterate it with one powerful blast from their newly constructed Death Star. As the Empire’s imposing Star Destroyers draw near, the Rebels realize there is no time to spare, so they mobilize for a desperate attack. Squadrons of starfighters launch into space. Their pilots know that many of them may soon make the ultimate sacrifice for galactic freedom…

The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game™. A game by award-winning designer Eric M. Lang, Star Wars: The Card Game is a head-to-head Living Card Game® of tactical combat, and strategic planning that allows two players to wage cinematic battles between the light and dark sides of the Force.

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