Gold Club bags are now shipping!

Gold Club bags are now shipping!

After slipping more than 20,000 things into 2,500 envelopes, our first donation season’s Gold Club bags are assembled, and will be shipped to you guys this very week. Hooray!

Since none of us died in the process, we’ve just opened donations for the 2nd season’s Gold Club, which will be shipped on April 15th. We’ll do a proper video preview of the new season in a bit, but for now, we just want to give last season’s donors a huge, huge thanks for keeping Shut Up & Sit Down on its feet, to the tune of a preposterous $83,073. This is going to be our best year ever, and we’re so glad we can keep growing and improving together with the table gaming hobby.

Thank you. We love you. And if you want to want to get in on this hot Gold Club action, you’ll find everything you need on our donations page.

— Team SU&SD

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Games News! 20/01/14

Breathing Machine

Quinns: I’ll just pre-empt this one before you all start shouting. Wretchedly-named German publisher ABACUSSPIELE has announced Limes! And it’s limes, but not as we know it.

A limes is actually the singular form of the Latin “limites”- a line deliniating the boundary of the Roman empire. The actual game of Limes will be a reimplementation of Cities, and that’s probably all you need to know about a game that looks monumentally mediocre!

Look at me, coaxed into an oxymoron not six hours into the week. Awful!

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Panic on Wall Street!

Panic on Wall Street!

In Panic on Wall Street! you take on the role of a freewheeling capitalist out to outmaneuver your competitors and earn your place as a great industrialist.

Players are divided into managers and investors. Your goal is to earn more money than any other manager (if you are a manager) or more money than any other investor (if you are a investor) by the end of the fifth round.

Each round managers and investors negotiate with each other in a noisy, two-minute free-for-all to set a purchase price for shares in the managers’ companies. Investors then collect income from the shares they purchased but not until a roll of the dice brings (sometimes drastic) changes to the economy, with major consequences for the balance sheet of each player. Managers collect what they are owed from investors, pay fees for each of their companies, and buy new companies at auction.

After five rounds of play (5 months), the manager and the investor who have accumulated the most money are each declared victors, the undisputed masters of commerce.

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The Shouting Game Special

The Shouting Game Special

SHOUTING! It’s one of the best things in life. Imagine! you, some friends, a few drinks and SHOUTING AT EACH OTHER FOR HOURS.

iF YOU’RE LIKE– oops, excuse me. If you’re like Paul and didn’t get your fix of shouting from Escape The Curse of the Temple, we’ve got you covered! This mini-special reviews not only the mighty, shouty Space Cadets: Dice Duel, but the still-shoutier Panic on Wall Street!.

What are your favourite shouty games, viewers?

Failing that, what are your favourite shouts?

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Yedo

Yedo

Japan, 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo (a.k.a. Yedo), the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally, the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for, our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.

In the strategy game Yedo, players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points, mainly by completing missions. To do so, players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.

There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun’s eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It’s all up to you – but be careful to make the right choices, for in Yedo, eternal glory and painful disgrace are two sides of the same coin…

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Timeline: Inventions

Timeline: Inventions

Timeline: Inventions is a card game played using 109 cards. Each card depicts an invention on both sides, with the year in which that invention was created on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out.

Timeline: Inventions can be combined with any other title in the Timeline series.

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Podcast #13: The Tale of Elfblow Whistleknife

It’s the very first ever podcast of 2014, and we’re celebrating with never before seen audio quality! Not that you can see sound. Unless you’re a bat! Do any bats listen to the podcast? We just don’t know. If they WERE listening, they’d hear Paul and Quinns are talking about new year’s resolutions, and all … Read more

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Games News! 13/01/14

Talisman Island

Quinns: Small announcement, everybody. Last week, a Mr. Keith Block saw fit to make fun of me in the comments of Games News, pointing out that some of the stories I was running were from 2013.

Now, I love jokes. I can take a joke. But Keith, I’d like to suggest you be a bit more like Ben Rubenstein, who in the same comments thread pointed me toward some news and didn’t feel the need to be a disrespectful twerp who also smells.

One such story was the Kickstarter for Fief, which looks absolutely fantastic. Most Kickstarters set off my internal effluvium klaxon, but this? This is a classic French board game, being updated and translated by the enormously talented Academy Games, who made 1812 and Freedom.

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New Amsterdam

New Amsterdam

Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patrons – that is, settlers of means or noble birth – to populate the colony, they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe.

In Nieuw Amsterdam, players are those patrons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.

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Review: New Amsterdam

Review: New Amsterdam

Paul’s gotten into hides over the Holiday break, Quinns has a flowchart he wants to show you and Reference Pear’s relatives have gone missing. Anyone expecting anything new from SU&SD in 2014 will be disappointed.

Oh, wait! We also reviewed New Amsterdam, a highly-respected game of trading furs and takin’ names, and we have another instalment of Quinns’ supremely valuable Netrunner Tips. Perhaps we have some worth after all!

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