Haru Ichiban

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In Haru Ichiban, or “The Wind of Spring”, two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads.

Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5×5 pond, with one of them turned to its dark side.

Each gardener simultaneously chooses a reveals a bud, with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order:

The Little Gardener places one of his colored blossoms on the dark lilypad.
The Grand Gardener places one of his colored blossoms on the lilypad of his choice.
The Little Gardener moves one lilypad to an adjacent space, possibly moving other lilypads at the same time.
The Grand Gardener flips one unoccupied lilypad to its dark side.
Each gardener takes a new bud.

As soon as a gardener creates a specific pattern with blossoms of his color, he scores points: 1 point for a 2×2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. If the gardener has fewer than five points, the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points, the game ends and he wins!

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Review: Haru Ichiban

Pip: Last night I went to see Star Trek Beyond while surfing the edges of an anxiety attack. I think I cried three times, nearly threw up once and laughed for a full minute during one sequence. I’m bringing this up because Haru Ichiban is the exact opposite of that experience.

Haru Ichiban is a game about water lilies which I picked up entirely based on the cover art at the UK Games Expo and then covertly Googled because I have a habit of finding games that look adorable and then find out that that’s where their positive qualities begin and end. Lovely box art, shame about the… everything that isn’t the box art.

Thankfully this seemed to be at least non-terrible and was designed by Bruno Cathala of Cyclades and Five Tribes fame. Cyclades! I liked Cyclades! PLEASE TAKE MY CREDIT CARD, MADAM.

Haru Ichiban turned out to be a two-player game of logic and planting. You take it in turns to place coloured water lilies on pads and push them round a pond until one player has an arrangement that will net them some points. The best way I can think to describe it is that it’s floral connect four but fancied up a bit and you can pretend you are Very Serious Gardeners Doing Grown-Up Employment Business.

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Games News! 25/07/16

Paul: Oh my word. This week’s Games News is a BUMPER CROP. It seems that, as harvest season approaches, the industry is just so damn fertile. The boughs are heavy with games. The fields are thick with gossip. The vineyards are ripe with new releases. Let’s get our scythes out and SWING AWAY.

First up, though, let’s pluck and bite right into the biggest piece of industry news in some time: Board games titan Asmodee has moved to acquire F2Z Entertainment, no small fry in their own right. With each passing year, Asmodee grow ever stronger…

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SU&SD Play… Infinity!

We delight in throwing curveballs, so here’s a video you’d never have expected. A fat Let’s Play of fantastic miniatures game Infinity, with scenery provided by the excellent people at Battle Systems!

The truth is that ever since our spirited review of this game last year, Matt and Quinns have been collecting Infinity together with a few of their friends, and anything we’re interested in, we want to show you why. So we ended up making the above heartfelt half-hour, demonstrating just how tense and dangerous this game is. Enjoy, everybody.

NOTE: There’s about 45 seconds of insane strobing in this video, especially during the final interview segment. Rest assured that Quinns is working on a fix.

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Orléans

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During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

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Review: Orléans

[Team SU&SD grows ever-stronger! Please give a warm welcome to game writer Jon Bolding, who comes bearing gifs. Enjoy, everybody.]

Bolds: Welcome! Welcome to Medieval France’s fabulous Loire valley, and its jewel, its shining, brocaded, wine-and-cheese-filled capital city of Orléans.

Orléans has a lot in common with those ever-popular “deck-building” games, in that you’re still accruing little somethings to go in your something, but each something is different, and has a different purpose – and your something, certainly, is different from everyone else’s something. In Orléans these somethings aren’t cards, but are little circular people, and you stuff them in your personal bag like a kind of hungry giant saving them for later, never quite sure what delicious treat you’ll pull forth when you go plunging in for a snack.

Ugh, peasants again? Why don’t we ever have Boatmen? Love Boatmen. The little crunchy paddles and rafts. The delicate waterlogged texture.

And speaking of crunch, Orleans is a good deal heavier than most deck-building games. Really, what we’ve got here is a fabulous fusion of a “building” game and a heavy eurogame, and it’s almost entirely delicious.

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Review: Cat On Yer Head with 200 Players!

Here’s something a little different! During a live podcast at the UK Games Expo we finally had an opportunity to play Cat On Yer Head, a game designed entirely for crowds. So we thought, why not film it? And why not do Shut Up & Sit Down’s first ever collaborative review, with Paul and Quinns presenting, Matt and Pip doing some panicked camerawork and 200 SU&SD fans lending a hand?

Because you know what they say. You can never have too many cooks.

Enjoy, everybody! If you’d like to buy Cat On Yer Head either digitally or as a physical book, you can do so via the above link.

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Podcast #44: Mausoleums of Birmingham

Hot diggity and a lack of dignity! It’s the second podcast we recorded live at the 2016 UK Games Expo. This time we offer definitive feels on Spiel des Jahres-nominated games Karuba and Imhotep, as well as chatting about Beyond Baker Street, Yeti, Coup: Rebellion G54 and a game jam winner called Lantern. We also ask an important question: Have you started building your mausoleum? If you’d rather watch this podcast as a high-tech video, you can do so right here.

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Podcast #44: The video!

Hot diggity and a lack of dignity! It’s the second podcast we recorded live at the 2016 UK Games Expo. This time we offer definitive feels on Spiel des Jahres-nominted games Karuba and Imhotep, as well as chatting about Beyond Baker Street, Yeti, Coup: Rebellion G54 and a game jam winner called Lantern. We also ask an important question: Have you started building your mausoleum?

If you’d rather listen to this as a slim-fit podcast, you can do so right here. But you’ll miss Matt and Pip having some trouble with their stools…

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GAMES NEWS! 12/07/16

Paul: Oh God! It’s Games News! Surfacing from the incalculable depths of the most primeval ocean of our aged and weary world, Games News thrusts forth, it’s horrid, gnarled body made entirely from board game stories. It reaches toward a tiny fishing tug, crushing the terrified sailors within with a single blow from a throbbing tentacle ten fathoms long…

But let’s just take a closer look at that tentacle. It’s made entirely out of an announcement for the forthcoming 4 Gods, a new game from the designer of the excellent Archipelago! Hooray!

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