Flip Ships

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Flip Ships is a cooperative dexterity game in which players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it’s too late.

“It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere, creating a massive shadow over the city. Within seconds, wave after wave of fighters poured out of it, filling the sky.”

“We’re launching the ships we have ready, but they aren’t much. Our pilots must fight bravely to defend the planet while we ready the rest of the fleet. Explosions fill the sky, and we’ve taken some hits, but we won’t give up. Will you?”

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Games News! 16/10/17

Paul: Phew! What a week it’s been, eh? Did you catch those sports? The local news about the animal that did the thing? Gee whiz! Or the town gossip about Ol’ Uncle Bobbins and his brand new motor-car? Life sure moves fast these days! Me? Oh, I don’t have much to share. Just this lil … Read more

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The best games of SHUX 2017!

Paul: It feels so very, very strange to be doing this. We’re always writing post-con roundups, flying home and tapping out our thoughts on the best new games we tried, but to do that after our own con? It feels a little peculiar, like the first time a doctor shone a light into my ear. But that’s a proper, sensible thing that doctors do, right? It’s not just for giggles?

Matt: At the time, it was straight-up stressful! We hadn’t accounted for the fact that people might be showing off things we really wanted to look at, so we frantically juggled schedules to try and check stuff out. There was still so much we missed, but we caught some REAL GOOD BITS.

Paul: For a start, Matagot only went and rolled up with an Inis expansion that they just casually announced IS A THING THAT EXISTS?

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Normal Service Will Be Resumed Shortly!

Paul: Wow. So SHUX happened. Our first ever convention collected together hundreds of wonderful people for a weekend so amazingly positive that I’m still trying to process everything. I’m sat here looking at a blank page, trying to work out how to express how it was so much more than I could even have imagined it would be. It’s not so much that I’m lost for words as I’ve almost entirely forgotten what words are. Matt: I know what words are! They come out of a mouth and are sometimes good or bad. Normal service will resume shortly, but today we’d just like to share some words and pictures.

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Review: The Voyages of Marco Polo

October 7, 2017 Reviews Conflict-Free Games, Games for Two, Heavy Games, The Voyages of Marco Polo Hot dog! At the time of writing The Voyages of Marco Polo is ranked as BoardGameGeek’s 39th best game ever. Our team has now comprehensively tested, teased and tutted over every aspect of its complicated machinery to bring you what we … Read more

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The Voyages of Marco Polo

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In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the “Silk Road”, they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game.

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Games News! 01/10/17

Paul: Drop the sandbags, the Games News dirigible is aloft! Carried on cool currents and buoyed by the balmiest of gasses (their exact composition a closely-guarded secret), it carries up above the clouds to where the spriteliest gaming news flies, soaring across a sapphire sky. Are you ready for a spectacular trip, a voyage like … Read more

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Review: Modern Art

Quinns: With CMON’s new edition of Modern Art, a game of blisteringly quick and dangerous art auctions, Shut Up & Sit Down continues its exploration of classic Knizia. Just who is Reiner Knizia? Where did he come from? What is he doing? We’ve interviewed him and I still don’t know. All I can tell you is that he’s responsible for more than 500 games, literally some of which are good.

But Modern Art isn’t just the oldest Knizia game we’ve ever reviewed. With the exception of 1981’s Consulting Detective, I think this is the oldest game we’ve reviewed, period. It came out way back in 1992, when Paul was celebrating his 30th birthday and Matt hadn’t even been born yet.

Can you feel it? This site is trembling with time right now. Slip inside my cardboard Tardis. Let’s see if the years have been kind.

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RPG Review: Unknown Armies

Cynthia: The third edition of Unknown Armies appeared in May of this year and got my attention with this pitch: “An occult game about broken people conspiring to fix the world.”

Alright, I thought, I’m hungry for games set in the actual dumpster fire world we live in, and I enjoy creepy, occult things, and I always want to investigate characters with secrets, traumas, and unsolvable problems. So I gathered a small cabal and led them into a morally ambiguous underworld of deadly rituals, paramilitary organizations, ancient crypts that appear only at midnight, young women without tongues, and murder. I plunged them into an international struggle for the future of the TransCanada oil pipeline, of Vancouver real estate, of the White House, and the world.

If you’re ready for a game of of vast conspiracies and sleepless nights, a game in which your obsessions give you strength and great power comes with great corruption, in which you’ll be haunted by invisible demons with ten-inch claws and compelled to do bloody deeds, where heroes are less Captain America and much more Jessica Jones… then read on. Just be warned: in case you haven’t figured it out yet, this game is not family-friendly. Nor is it for the faint of heart.

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Unknown Armies (3rd edition)

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It’s about getting what you want.

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character’s actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do.

It’s about being relentlessly, hopelessly human.

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