Podcast #78: Paul’s Good Lamp Years

Rain falling on cracked windowpanes. Once-boisterous assembly rooms, now silent. Mr. Paul stalks the halls of his once-proud lamp factory, his mind a warren of regret. How did my business venture go so wrong? Excitingly, this week on the Shut Up & Sit Down podcast Paul and Quinns discuss their experience of running 19th century factories in the ENORMOUS game of Arkwright.  Also, there’s chat about why Quinns didn’t get along with the beautiful new edition of card game High Society, the pair once again discuss the superb NMBR 9, and Quinns talks about being a brave weather fairy in the game of Broom Service. Finally, the pair take their shoes off and paddle around the mailbag to answer not one, not two, but three little questions! Don’t come in, the water’s cold and full of jigsaw puzzles and binding agreements. New podcast feeds (if you’re missing episodes 71 onwards, try these): iTunes Google Play RSS for your favourite player

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Games News! 28/05/18

Paul: Hello, everybody, and welcome to this special Bank Holiday edition of Games News! For those of you who aren’t from the UK and not familiar with the concept, bank holidays are special days when banks are allowed to close, lift themselves up out of the ground and stride down to the beach, shedding bricks and mortar as they go. Each year, thousands are squashed by buildings stomping their way toward the sea. You might call it madness, but I call it tradition.

Anyway, board games, eh? They holiday for no-one. Let’s talk about the sudden explosion of board games from video games publisher Paradox Interactive!

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Our convention schedule for 2018: Come see us!

Photo courtesy of photographer Ben Broomfield.

Quinns: Hi everybody! You know what’s better than watching Shut Up & Sit Down on a screen? Watching us live, or actually meeting us. Did that handshake linger a little longer than it should have? Were we… flirting with you? Was it just a dream… ?

In chronological order, here are all the conventions you can see us at in 2018.

Coming up just next week is the UK Games Expo, where we’re doing a live podcast on Friday, another podcast on Saturday, Paul’s doing an on-stage interview with designer Martin Wallace, and we’ll also be appearing as guests on the Sunday show of Knightmare Live, though for that you’ll have to buy tickets in advance. Also, we’re hoping to do a meet-and-greet and hopefully have merchandise for sale at our booth. Keep your eyes on our Twitter for the when and the where!

In August, we’ll be returning to Gen Con in Indianapolis. On Thursday at 10am we’ll be kicking the convention off with a live show in their grand 1200 person ballroom. It’s a big responsibility, and we’re planning on making it our best live show ever. We’ll also be the hosts of the What’s New at Asmodee Digital event, so come along to that if you want to watch us try, and fail, to be professional.

In October we will of COURSE be doing more than a dozen shows at SHUX ’18, our very own Shut Up & Sit Down convention. If you’re still on the fence about attending, don’t worry! We’ll be doing an update in the coming months about all the guests, publishers and events we’ve confirmed so far. Or you could just buy a ticket right now, because that update is gonna be awesome.

Finally, at the end of November you might be able to catch us at PAX Unplugged, depending on whether the organisers decide to again invite us as special guests. We’re hoping that they will, since we had a great time last year, but we’ll let you know on Twitter as soon as we’re invited.

Thanks, everybody!

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Review: The Mind

Paul: The Mind is one of the very best games that I have played this year. In the last twelve months. In the last twenty-four. Brace yourself, plant your feet, tense your muscles and tug that timeline back as far as you want and I think The Mind is still one of the very best games I have played between now and whenever. I have written so much about it and yet I still can’t communicate its gentle brilliance.

It’s also barely a game, not so much a skeleton of rules as a single bony finger, the sort that would be tentatively and timidly excavated, brush by brush, by archaeologists baffled by both its simplicity and its profundity. How, they might ask, could something so simple be so magnificent?

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Games News! 21/05/18

Images from MojoNation.com

Paul: This year’s Spiel Des Jahres nominees are coming at us like hail in a windstorm. That’s to say SIDEWAYS and KIND OF PAINFULLY. Like HARD RAISINS. A HARD RAISINS’ A-GONNA FALL.

Quinns: Well said, Paul! I can hardly tell you just had a big coffee.

If you’re not aware, once a year this prestigious German prize is awarded by a jury of critics for “excellence in game design”. Because the winner of the Spiel des Jahres can sell up to half a million copies, it’s basically the only prize in board gaming that matters. You can see the past winners here.

It’s now also tradition that every year Shut Up & Sit Down looks at the nominees and contort our faces into the kind of expression you might wear when checking if you’ve broken a toe.

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Review: Bargain Quest

Who’s ready to make a sale? Bargain Quest is a game about running a shop in a fantasy world, and figuring out the best way to empty the pockets of doomed heroes. Though if they actually manage to slay the dragon? Well, that’s just free marketing.

Better yet, Bargain Quest is Matt’s new favourite way to get newbies involved in the joys of board gaming. But will he sell Quinns on it? That boy’s a famously tough customer…

The Sushi Go Party! review mentioned in the review can be found right here. Thanks to Dice Saloon here in Brighton for letting us film. They’re an awesome, friendly shop with a ton of free play space, and locals should check them out.

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Bargain Quest

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Bargain Quest is a game of adventure and capitalism for 2-4 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.

Bargain Quest is a game of adventure and capitalism for 2-4 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.

Once all heroes have been equipped, they battle against monstrous threats, earning money and adding prestige to whichever item shop they most recently visited. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.

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Games News! 14/05/18

Paul: Hello and welcome to another fresh and frothy Games News (the last one written by me on the Western side of the Atlantic for a little while yet). We have all sorts bubbling up this week, from interesting new releases to controversial accusations, but we can’t possibly lead with any other story but this … Read more

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Review: 878 Vikings & Viking Age expansion

Who remembers Quinns’ anciente video reviewe of 1812: The Invasion of Canada? Well, today we’ve got a redux for you! It’s our review of the latest game in that series, 878 Vikings, as well as the Viking Age expansion.

And boy, those mechanics have stood the test of time. It’s still tons of fun to invade a country with a buddy, rolling handfuls of dice together and stretching your armies too far, too fast. Click play and find out why Quinns calls this series the mac & cheese of wargaming.

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Review: Space Base

Quinns: Ever since team Shut Up & Sit Down first borrowed a camcorder and began proselytising and/or squawking about board games, we’ve been borrowing a line from designer Sid Meier. “A good game is a series of interesting decisions.”

But is this true? Six year later, I’m pretty sure that sometimes a good game is one where you roll dice and then nice stuff happens, or perhaps you own a spaceship(!).

Well HOLD ONTO YOUR PANTS, because in the newly-released Space Base all of these things are true. Each player starts with 12 ships that are straining at their docking clamps like greyhounds before a race, and you’re going to be shrewdly dispatching them across the galaxy for profit and points.

What you’re really doing, though, is designing a slot machine. Won’t you listen to me squawk about Space Base? I really like this game.

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