Review: Tiny Towns

Quinns: Tiny Towns is a cute little 30 minute city-building game that arrives in U.S. stores tomorrow. The box is full of winsome wooden buildings, players erect farms and homes, and on the cards you can see animals living peaceful lives.

All of which is a little misleading. The best bit of Tiny Towns is hearing one of your neighbours – having carefully examined their own tiny town – mutter “Oh, sh**.”

Intentionally or not, designer Peter McPherson has captured the reality of living in a tiny town. Friendly interactions, with a pungent undercurrent of jealousy.

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Tiny Towns

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

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Underwater Cities

In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.

The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player’s “A-cards”; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.

All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

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Podcast #94: Seven Players, Exchanging Bananas

Recently, Quinns was tasked with hosting a 7 player game night, and rose to the challenge with Herculean vigour. In this episode, Matt, Quinns and intern Kylie discuss his breathtaking efforts. That means talking about Watson & Holmes (03:00), Escape from the Aliens in Outer Space (12:14), and a little card game called Bourré (19:55). Incidentally, Bourré is probably the only time that SU&SD will ever crossover with the NBA. Afterwards, the group slims down for a chat about some 3 player games, namely Gùgōng (27:34) and Chinatown (38:30). Finally, the team answers a quick reader mail asking what table is best for board gaming. Big or small? Square or circle? That’s right! We are beyond parody.

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Oh Baby: SHUX’19 tickets are now on sale!

Quinns: Are you interested in coming to the third Shut Up & Sit Down convention this October? Because tickets are now on sale on the official event page!

If you’re one of our amazing attendees from previous years, you’ll know what to expect- a world-class buffet of published and experimental games, plenty of goofy stage shows, and all sorts of opportunities to make new friends.

It’s a huge privilege for us to be able to throw this party for the best community in board gaming. If you want to see what all the SHUX is about, we’d love to see you there!

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SU&SD Play… The Estates!

Get out the ice packs! It’s time for board gaming’s most bruising real-estate showdown.

But then, to simply call The Estates “bruising” is probably unfair. This game isn’t just cruel, it’s beautiful, and beautifully simple, and very funny indeed.

Take a look at our Let’s Play and see what we’re talking about. Could this be the greatest auction game ever made? Is it better than Ra and Cyclades? Maybe, maybe…

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The Estates

The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.

But, with hopes of larger profits, investors and building tycoons entirely ignore the City Council’s demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates, which would double the value of one of the building rows! With some sketchy building permits, investors begin developing buildings on the other side of the River, beyond the designated building zone. However, the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed, the buildings in the uncompleted row will be torn down, resulting in a huge loss for all who invested there. At the end of the day, the investor with the highest-valued buildings will come out on top.

The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points, while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings.

A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.

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GAMES NEWS! 15/04/19

Quinns: Good morning. Our top story this week? Shut Up & Sit Down has a new staff writer! Everybody, please give the warmest of welcomes to Ava Foxfort. Ava, will you please step in front of the class and introduce yourself?

Ava Foxfort (they/them): Hi everybody! You may have seen me in the comments or the forums, and I have to say I’m utterly thrilled to be here. Shut Up & Sit Down has been one of my favourite imaginary places for a very long time, and I’m delighted to be part of it.

Quinns: Ava, please kneel. I dub thee… a News Knight of the Realm.

Ava: I guess I’d better go slay some news.

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Quinns Walks You Through His Game Collection!

In 2015, we posted our Top 50 Games Ever. In 2017, we lost our minds examining every game in the Board Game Geek Top 100.

This year, we’re doing something a little more personal: A series of videos on the team’s board game collections, starting with Quinns. After working on SU&SD for seven years, games slipping between his fingers like grains of sand, these are the 136 (plus) games that he’s chosen to keep (and a few that are in his flat despite his best efforts).

Enjoy, everybody!

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Escape from the Aliens in Outer Space

A mysterious alien plague has crept aboard the spacestation and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking… HUNGRY FOR HUMAN FLESH! This a game of strategy and bluff set on a … Read more

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