Fog of Love

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Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.

Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.

Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.

The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

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Fields of Arle

In the worker placement game Fields of Arle, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes.

The game covers nine half-years with alternating summer and winter seasons, and each season allows or denies specific player actions. Different and detailed manufacturing processes allow a player to create goods needed to expand her estate. In addition, trades with adjoining municipalities can help a player gain the needed resources or goods for building and expanding.

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Conflict of Heroes: Guadalcanal – The Pacific 1942

In 1942, the Japanese empire exploded across the Pacific, conquering everything before them. The only large land mass still held by the Allies was Australia, which they desperately needed as a staging area for a planned U.S. led counter-attack. The Japanese knew of the importance of Australia, but lacked the resources to conquer it, so they decided on the next best thing: Isolate Australia from the United States by building an airfield on the island of Guadalcanal, from which planes could disrupt the Allied supply lines.

The United States, ill-prepared as it was for any offensive actions, immediately attacked with the 1st Marine Division under the command of Major General Alexander A. Vandegrift, caught the Japanese by surprise and easily took control of the airfield. The Japanese 17th Army, under the command of Lt. Gen. Harukichi Hyakutake, counterattacked with an ever-increasing number of troops. For the next four months a titanic struggle took place in the air, on land and on sea as the isolated Marines and U.S. Army fought for their lives to hold their tiny perimeter around the airfield against the might of the Japanese Empire.

Conflict of Heroes: Guadalcanal – Pacific Ocean 1942 recreates this struggle on your tabletop and includes gorgeous beach and jungles maps of the South Pacific, amphibious landing craft, the USMC, Japanese Banzai Charges, night combat, and much more.

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Watson & Holmes

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Sharpen your mind, for the dark mysteries that once stood before the great Sherlock Holmes are now yours to solve!

In Watson & Holmes, two to seven players are presented with one of thirteen cases, each accompanied by a series of questions. Players must travel from location to location in order to obtain clues and information, competing to reach the most coveted destinations first and sabotaging their opponents along the way.

Once a player feels they have successfully uncovered the truth, they may approach Watson and Holmes with their conclusion. If their answers are correct, they win the game, but if they miss the mark, the other investigators must continue the search until the case is solved.

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Arkham Horror: The Card Game

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Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult.

No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.

Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world…

The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

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Ticket to Ride: Rails and Sails

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The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey!

Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride…

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Dead of Winter: The Long Night

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Dead of Winter: The Long Night is the new stand-alone expansion for Dead of Winter: A Crossroads game.

Obtain more of everything that made Dead of Winter an epic struggle for power and survival! Experience a new colony full of new survivors and new gameplay elements, each of which is introduced to players through its own game scenario. Fight off bandits from another colony, build improvements to your colony, and most intriguingly, unravel the mysteries of the new Raxxon Pharmaceutical location. It is full of powerful items, but also full of Raxxon’s twisted human experiments that show up in the game as disturbing new enemies.

Dead of Winter: The Long Night can be bought alone and is a fully-realized Dead of Winter experience by itself. You can also combine everything – characters, items, objectives, crossroad cards, etc – between The Long Night and the original Dead of Winter.

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Warhammer Quest: Silver Tower

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Warhammer Quest: Silver Tower is a stunning boxed game for 2-4 players, set in the shifting, labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower, or take the glory for yourself – characters carry over the skills and treasures they have earned in previous games. The 13 double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents, with literally thousands of different dungeon-crawl combinations.

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A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition)

In A Game of Thrones: The Card Game, the warring factions of Westeros await your command, inviting you to engage in a life-or-death struggle. In every game, you select devious plots and challenge your opponents on the field of battle, through back alley intrigue, and in the political arena. Whether you play a against a single opponent, in a game known as a joust, or engage in a battle of three or more players, called a melee, winning challenges against your opponents is the way to victory.

Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal, you must call upon iconic characters, such as Tywin Lannister, Robb Stark, Stannis Baratheon, Daenerys Targaryen, Euron Crow’s Eye, The Red Viper, and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins!

In the game, each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle, including the characters, locations, attachments, and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire, and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons, such as the Valyrian steel blades Ice or Widow’s Wail. The draw deck holds these powerful characters, locations, attachments, and events. This deck is randomly shuffled and players draw their hands from this deck.

At the start of each round, each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards, which player starts with initiative, and how powerful your challenges are. Your plot also bears a reserve value, which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault, or call upon all players to support the faith of the Seven.

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Lords of Xidit

Lords of Xidit

The last remaining hope for restoring peace to Xidit lies with the Kingdom’s noble heirs, the Idrakys, who roam the Kingdom recruiting brave soldiers and reclaiming threatened cities.

Fantasy adventure Lords of Xidit features simultaneous programming and an elimination-based scoring system that leaves no room for complacency. At the end of the game players compare their influence in one category and the player with the least influence is eliminated and his pieces removed from the board; players then compare influence in another category, with a player again being removed. The order of elimination is randomly determined at the start of play, forcing you to thinking in different ways each game.

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