There's only one way to find out! Sit back, get comfortable and enjoy our special, seasonal, candlelit review.
Are you thinking about buying a new game to play with your relatives? Or are you wondering which game to buy for the stalwart board game collector in your life?
Either way, we’ve got you covered with the below holiday game guide. Enjoy, everyone!
But today I’m handing out slices of something even sweeter. I am, of course, talking about The Games News. We kick things off with the announcement of Decrypto, a team game of announcing coded messages to your team while racing to decypher the other team’s cypher.
...And I have only this second realised that “cypher” is the root word of “decypher”. That’s probably an indication that I’m going to suck at this game.
One thing I have deduced, however, is that Decrypto is almost certainly inspired by Codenames. Not only does it - like Codenames - play up to 8 players on two teams and feature a mechanic whereby a wrong move could instantly lose you the game, you are sending literal codenames to one another.
You and your fellow spirits are all that stands in their way. Together, you will burn, drown and starve as many of them as you can. But, more than anything else, you’ll horrify them, with the hope that your actions are so soul-rendingly awful that their like are never seen again. It’s time to be terrifying.
This podcast was followed by an extensive audience Q&A which can be found here in our video of the event. The boys were asked to recommend an out-of-print game, how they pick games during a game night, which video they most enjoyed putting together, whether Matt's hair is affected by the tides and more!
The answers may surprise you.
So, are you ready to stumble through haunted houses again and again and again? It's time to get spooked. Repeatedly.
And yes, we really do mean definitive. After Matt and Paul prodded the game so much at Fantasy Flight's headquarters for Matt's in-depth documentary, Quinns took on the brave (some would say Herculean) task of looking at this new edition both as a standalone game, but also alongside its predecessor, which is now widely discounted. Which one deserves your money?
But does it provide that perfect blend of discovery, combat, philosophy and cheap humour that characterised Star Trek at its strongest? Can it submerge us the suffocating moral ambiguity of Deep Space Nine, inspire us like The Next Generation, or make us squee with dread like the tribbles of The Original Series? Does it boldly go where no science fiction RPG has gone before?
So let’s dive in! Secure that hatch and join me taking a look at one of the year’s most fascinating announcements…
Well, today we've made things even stranger by releasing the 67th SU&SD podcast, a spoooOOOoooky Halloween special in which we forgot to do any Halloween-related content of any kind. Instead we talk about how Matt's been groovin' on Gloomhaven, Paul "actually really quite likes" Azul, Quinns did his Pandemic Legacy: Season 2 review and there's even talk of the blue beast that is Lisboa. Lovely stuff!
(It all goes downhill towards the end, though, with Quinns trying to coin the word "handfeel" and begging Paul to review Sidereal Confluence instead of Charterstone. When will that boy get it together?)