Cyclades

Cyclades

In this collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods – players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn – and each player is also limited to the favor of a single god per turn.

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Cube Quest

Cube Quest

Mobilize your fingers for the ultimate six-sided skirmish! Field an army of cubes and then place them strategically on the board. Each cube has special powers: Strikers and Skulks are strong on the attack, while Grunts are better for defense. Once your cubes are in position, sound the trumpets and let the flicking begin! Try to knock your opponent’s king off the board, aiming carefully not to get caught behind enemy lines. Triumph in your quest and crown yourself the Cube King!

We love finding games that are easy to teach, different every time you play and challenging to master. Brothers Oliver and Gary Sibthorpe created just that type of mix with Cube Quest – a game that perfectly meshes strategy with skill. You can tell that they put many hours into perfecting this balance evidence by the unique group of cubes included within. Be sure to experiment with different mixes of cubes as well as formations. Send us pictures of your favorite formations, along with stories of thrilling moves and victories!

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Mascarade

Mascarade

When “unmasked”- who will you be?

Attend a Masquerade of the renaissance and try to discover the identity of your opponents. Who is telling the truth? Who is bluffing? Reveal the truth all while hiding your own true identity!

The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth, or alternatively, bluffing. Players each receive a Character card, that they will switch, or not, with their opponents throughout the game play. At each turn, players have the option to either announce who there are, and therefore are able to activate the power of that Character, as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player.

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Tales of the Arabian Nights

Tales of the Arabian Nights

In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!

In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful ‘efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant’s Graveyard.

Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty – even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast’s form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come.

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Pandemic

Pandemic

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

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Terra Mystica

Terra Mystica

Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game This conflict is the source of Terra Mystica’s appeal.

Structures may be upgraded to provide even more resources, like workers, priests, money, and power . Build temples to gain more influence in the four cults of fire, earth, water, and air . Build your stronghold to activate your group’s special ability. Expand and build new dwellings to have a lot of workers at hand. Or make sure to have a constant flow of money by building trading houses.

The 14 artfully designed factions, each having unique special abilities, as well as the exchangeable bonus cards allow for a large number of possible game plays that constantly keep this game entertaining!

With the kind support of Uwe Rosenberg during the development of the game mechanisms.

Including an English rulebook and no language dependent game components.

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1812: The Invasion of Canada

1812: The Invasion of Canada

The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.

1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.

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Tzolk’in: The Mayan Calendar

Tzolk'in The Mayan Calendar

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located “later” on the gears are more valuable, so it’s wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths…

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Ladies & Gentlemen

Ladies & Gentlemen

Ladies & Gentlemen! Plunge into the heart of the Victorian era and, as part of a team, take on the roles of highly fashionable ladies and gentlemen. As the men play the stock market the women peruse boutiques in search of the latest essential fashion items.

You will not want to be the laughing stock of London town at the upcoming ball!

In Ladies & Gentlemen, what you do in the game depends on who you are! Make the most of your situation and try – alongside your partner – to be the most fashionable couple of the moment – as well as discredit your opponents!

Ladies & Gentlemen is a highly original, light-hearted group game and a clever mixture of opportunism, tactics and mockery for up to 10 players.

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Space Cadets

Space Cadets

It”s your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You”ve worked hard, graduated from the Academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test.

Nothing can possibly go wrong…

You”ve been prepared for anything…

You are the Space Cadets.

Space Cadets is the highly-anticipated cooperative game from the famous Engelstein Design Family (Brian, Sydney, and Geoff Engelstein). It is your first voyage aboard one of the best starships in Star Patrol. Taking control of one of the bridge stations, you are sure that this mission will be an easy one…where nothing can go wrong… yeah… right…

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