Trophies

Trophies is a quick, easy-to-learn party game for 2-30 players. In the game, the judge holds the deck, reads a topic from the back card, and shows the group a random letter on the front card. Be the first to say a word that matches the topic and the letter and you win a trophy card! … Read more

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Stay Cool

Stay Cool is easy. We ask you to do nothing complicated — but you must do it all at the same time…

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Don’t Get Got

Don’t Get Got! is a party game in which each player receives six secret missions. The first player to complete three of these missions wins.

You don’t sit at a table to complete missions, though. This game is designed to run in the background of whatever else you have going on, which means you can play it anywhere — at home, on holiday, in the office, or yes, at a party.

Mission examples include getting a player to compliment your hair, hiding this card in a jar and getting another player to open it for you;, and making up a word and getting a player to ask what it means.

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Deep Sea Adventure

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They’re all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don’t get back to the sub before they run out of air, they’ll drop all their treasure. Now it’s time to see who can bring home the greatest riches.

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A Fake Artist Goes to New York

エセ芸術家ニューヨークへ行く – which is pronounced as “Ese Geijutsuka New York e Iku” and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an “X” written on his card: they are the fake artist!

Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.

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Moneybags

In ふくろと金貨 (Moneybags), players try to have the most gold coins, with each player having their own bag filled with some number of brass coins. If you think you have the most coins, you might want to exit the round to keep them as others will try to transfer coins from your bag to theirs!

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TomaTomato

TomaTomato includes four card types — Tomato, Mato, Ma, To — that you will turn over and line up one by one, and after a turn, you must read the entire line of cards from start to finish. At the start you may have to say only “Tomato”, but quickly the cards will escalate into the difficult tongue-twister “Tomatotomatomama!” It sounds great when you can say it smoothly and hilarious when you can’t!

With its simple rules, TomaTomato is a party game full of laughter that anyone can enjoy.

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Insider

Insider box cover

Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the “insider” who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.

In more detail, players are assigned roles at random. One player is the “master”, and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The “insider” player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as “commons”. The commons then have approximately five minutes in which to ask the master “yes” or “no”-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.

If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.

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FlowerFall

Flowers falling from the sky! In FlowerFall, players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down, however. You must carefully drop them, letting them flutter through the air. Skill improves your chances, but the whim of the environment may thwart you.

FlowerFall is a quick, portable game you can play anywhere. The location you’re at becomes the terrain!

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Detective Club

Detective Club is a board game for players who enjoy party, with simple rules that take just a minute to explain. Intrigue, sudden revelations, limitless creativity, and tons of fun await you in this game! Lead the investigation as a detective, or cover your tracks as the infiltrated conspirator. Discuss, accuse, object and try to convince everyone.

In Detective Club, on each round, one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives, who also know the word, but don’t know the identities of each other. Detectives have to find out who the conspirator is, making sure they don’t get accused by their fellow players!

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