Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces – the two sides of human nature – struggle to control and shape the Inside World, the metaphorical representation of an evolving personality. Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities.Read More
Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.
Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.Read More
Le Havre by Mayfair Games Price: $56.52 EUR 50,85 – – In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one … Read moreRead More
In Kemet, players each represent an Egyptian tribe and will use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Expect to see lots of detailed components, as in Matagot’s Cyclades, to represent the armies and immortals.Read More
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous “baddie” responsible.Read More
Pipeline by Capstone Games Price: $69.82 EUR 99,99 – – The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with … Read moreRead More
64 AD: Rome is burnt to cinders, in need of rebuilding. With the city weakened, distant settlements across the empire refuse to pay taxes and need reminding of power of Rome.
Emperor Nero gathers the most influential members of the city with a clear task: rebuild Rome and recapture the settlements. Each player will utilise their asymmetric abilities to do so and earn wealth along the way in this new, interactive, heavy roll and write game.
Players draft from a pool of custom dice to collect resources and special icons that allow them to build buildings – by drawing onto the map of the Seven Hills of Rome, Tetris-style -, collect legionnaires, invade rogue settlements, or build the famous network of Roman Roads to the already pacified ones. Trading resources and other abilities might earn them coins, building Shrines will allow them to utilise the Favours of the Gods, and careful interaction with other players will surely lead one of them to victory!Read More
The Han Dynasty, founded in 206 BC, ruled the central plains and much of modern day China for nearly four hundred years. However, by late second century, court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants, resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).Read More
In Batman: Gotham City Chronicles, one villain faces off against a team of heroes in one of multiple scenarios. Each hero has their own character, and they control this character by spending energy to perform actions (such as Melee and Ranged attacks, defusing bombs…) recovering more or less energy at the beginning of their turn depending on their stance. If the hero gets damaged, energy moves to a wound area, and if they lose all of their energy, then they’re out of action for a while to recover their strength. Each hero has differing strengths for their abilities, and these strengths are represented by colored dice with different values; the more energy a hero spends on an ability, the more dice of that color they can roll.
The villain controls a team of henchmen and iconic villains of the Batman universe, and these characters are represented by tiles on their command board, with the characters costing 1, 2, 3, etc. energy to activate as you move left to right down the line. Once a character is activated, they move to the end of the line, boosting their cost to the maximum value should you want to use them again immediately, and decreasing the cost of the other tiles.
The game-play in Batman: Gotham City Chronicles is based on that of Conan, with revisions to character abilities, the addition of two different types of dice (w/ five types total), and a modified two-player set-up, the Versus Mode, in which each player has a command board and their own team of tiles that they can draft, with heroes facing off against villains.Read More
The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers or for other traders using the cities they control. After controlling a line between two cities with your pawns you can decide to build an office (and maybe also establish control and/or get a bonus marker) or to get a skill improvement from some of the cities.
Players have to improve their traders’ “skills” for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns.Read More