Jungle Speed Safari

Jungle Speed Safari

Normally, calm reigns supreme amongst the animals of the jungle. But when the time comes to eat, the animals gather round the forest of totems and their wild instincts take over. The hungriest animals race to catch their prey first. Others become angry and shout, whilst the chameleon hides. When the hunter appears, there is panic! The animals must protect themselves.

In turns, players flip the first card from their draw pile onto their score pile. Every card that is drawn eventually triggers an action. For example, if a player turns a hungry animal card, all players must race to grab the appropriate totem to satisfy the animal, the player that grabs the totem will add the hungry animal card to their score pile.

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Terror in Meeple City

Rampage

In the game of Terror in Meeple City players each control one of the four monsters and their objective is to cause the most damage to the city while eating the Meeple citizens.

Each turn consists of choosing two actions to complete. These actions include: Movement, Attack a Building, Hurl a truck, or Monster Breath. Eating Meeples does not take an action, however, players are limited each turn by the number of teeth their monster has remaining.

The game ends when the buildings are destroyed. Buildings, Meeples eaten, and the Other Monster’s Teeth are worth points. To be victorious, players will need to use a combination of dexterity, planning, and luck.

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Going, Going, GONE!

Going, Going, GONE!

Can you keep calm while bids are rising? Experience the exhilaration of real life auctions!

In Going, Going, GONE!, players try to win items by bidding on five simultaneous auctions while the Auctioneer counts down from 10 to 1! Players bid on these five simultaneous auctions by physically dropping their wooden cubes (known as “Bucks”) into any or all of the five transparent Auction Cups, each of which represents an auction for one or two Item Cards.

At the end of the countdown, the Auctioneer says “GONE!” and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks, or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins!

Going, Going, GONE! is a simple-to-learn, exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used, the game adapts to the playing style of the players.

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Jungle Speed

Jungle Speed

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand — which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.

Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.

To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake — a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.

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PitchCar

PitchCar

This game entry refers to two nearly identical games which are not compatible with one another. Ages 6 and up. PitchCar and Carabande are dexterity games where large, wooden, puzzle-like pieces are used to construct a race track that looks very similar to a slot car track when finished. But instead of using electrons, players use finger-flicks to send small pucks around the track, a la Carrom. PitchCar is produced by Ferti. It currently has five expansions which add “tight” curves, crossroads, small jumps, long straightaways, 45-degree curves, and curved bottlenecks. PitchCar apparently also has two editions, where the first edition has the black laminate on the top and bottom of the track pieces, where the second edition only has the laminate on the top of the track pieces. In the BGG photo gallery, PitchCar has red rails.

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Oss

Oss

Oss is a skill game based on jacks, with players trying to perform certain tricks in between tossing their jack into the air and catching it.

Composure, dexterity, tricks… Several tribes decide to fight to determine who’s the best, their Big Chief!

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Space Cadets: Dice Duel

Space Cadets: Dice Duel

Space Cadets: Dice Duel – the “Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!” – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines.

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Toc Toc Woodman

Toc Toc Woodman

Toc Toc is a fun, fast-paced game of dexterity that many have described as a “Reverse Jenga”. With over 10,000 copies sold in Korea, this hit game is now taking the US by storm! Play from 2-7 players as you become a woodman (or woman) trying to take down some bark (+1 point each) without knocking off the center pieces (-5 points each).

You get 2 chops with the axe each turn and the game continues until all the bark is gone!

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Escape: The Curse of the Temple

Escape: The Curse of the Temple

You are a team of adventurers – trapped in a cursed temple. Together you must activate the magic gems in the temple chambers in order to banish the curse.

Look out for one another. Some tasks can be accomplished only as a team – and you have only 10 minutes before the temple collapses!

Escape is a cooperative real-time game, that is not played in rounds. Instead, each player rolls as quickly and as often as he can with his five dice.

The dice determine your fate:

Discover the different temple chambers by rolling the correct dice combinations. Take care, though, because if you fall under the spell of the Black Mask, you‘ll need the help of the Golden Mask and your team-mates in order to keep moving!

Act together:

If several adventurers are together in one chamber, you‘ll activate more magic gems faster!

Two modules make Escape even more exciting: The modules “Curses” and “Treasures“ make gameplay even more varied. The treasures aid you whereas the curses make escape more difficult. After all, an adventurer who is unable to talk or who must roll his dice with one hand stuck on top of his head will have a tough time working with his team!

The 10-minute soundtrack enhances the exciting atmosphere of the temple adventure!

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Cube Quest

Cube Quest

Mobilize your fingers for the ultimate six-sided skirmish! Field an army of cubes and then place them strategically on the board. Each cube has special powers: Strikers and Skulks are strong on the attack, while Grunts are better for defense. Once your cubes are in position, sound the trumpets and let the flicking begin! Try to knock your opponent’s king off the board, aiming carefully not to get caught behind enemy lines. Triumph in your quest and crown yourself the Cube King!

We love finding games that are easy to teach, different every time you play and challenging to master. Brothers Oliver and Gary Sibthorpe created just that type of mix with Cube Quest – a game that perfectly meshes strategy with skill. You can tell that they put many hours into perfecting this balance evidence by the unique group of cubes included within. Be sure to experiment with different mixes of cubes as well as formations. Send us pictures of your favorite formations, along with stories of thrilling moves and victories!

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