Cold War: CIA vs KGB

Cold War: CIA vs KGB

World War II has left the world in upheaval, and many nations’ futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future.

Cold War: CIA vs. KGB puts you in charge of a spy network during the post-war era. Your purpose: to “persuade” foreign governments to embrace the “proper” ideology, by any means necessary. Manipulate local factions of influence to get your coup d’etat up and running. Double-cross and eliminate your opponent’s leaders. Gain prestige for your side by winning the Space Race, dominating the Olympic Games, or ensuring that one of your countrymen wins the Nobel Peace Prize.

In this decades-long conflict, victory will go to the side with the resources, conviction, and commitment necessary to ensure that their world view shapes the future.

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Quarriors!

Quarriors

In Quarriors, each player plays as a Quarrior competing for Glory in the eyes of Quiana, the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game, Creature and Spell dice (Quarry) are dealt at random to form “the Wilds” in the center of the table. As play progresses, players roll their dice to attempt to summon Creatures, cast Spells, and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag, making that controlling bag composition is key to victory.Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent’s through strategic Spell use, the acquisition of powerful Quarry, and ultimately, by striking down opponent’s Creature in combat. If your Creatures survive until your next turn, you will score Glory points and move closer to victory!

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Dominion

Dominion

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can “buy“ as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

Dominion is not a collectible card game (CCG), but the play of the game issimilar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.

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DungeonQuest

DungeonQuest

DungeonQuest is a fast-paced game of dungeon exploration and looting for one to four players. You take on the role of a hero who sets out to explore Dragonfire Dungeon and claim more treasure than your rivals. Along the way, you’ll need to evade traps, battle monsters, and find your way through the labyrinthian dungeon, all while trying to avoid waking the dragon who sleeps atop the treasure heap at the dungeon’s heart. The player who gathers the most loot – and makes it out of the dungeon alive — is victorious!

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