Geometric Art is a party game which is a drawing game in which everyone take turns to drawing and guessing, The simple goal is to let the guesser understand the name of your artwork. Remember, you may only be able to finish your “Art work” with a few geometric symbols. In Geometric Art , every round will exchange … Read moreRead More
Sagrada is a dice-drafting game where players compete to build beautiful stained glass windows out of different coloured dice. Each die cannot be laid next to another die of the same colour or showing the same value, so as players continue to lie more dice and build up their window, placement becomes harder and harder.
In addition to trying to build their windows, players look to score points according to variable criteria that could include how many different colours they’re using in each column, or the die values they have placed.Read More
In Doctor Panic, you are a surgical team from the most prestigious hospital in the area. Your goal: Work together as a team to save a patient who just arrived on a stretcher before time runs out!
To accomplish this, you need to perform a series of medical treatments that have been prepared before the game. One or more players serve as overseers — emergency room managers, as it were — and they give tasks to the other medical personnel on hand: find a combination of drugs in this batch of cards; figure out the dose you need to administer by consulting this chart; stitch up a wound by “stitching” on a game board with needle and thread; and so on. If you complete all of the treatments before the final heart attack on the soundtrack, you are victorious! If not, you’ll have to receive additional training…Read More
Robinson Crusoe finds himself marooned on a desert island. Can you, Friday, help him conquer the many challenges he faces, improve his skills and eventually overcome the pirate menace to escape the island?Read More
Pairs is a “New Classic Pub Game” designed by James Ernest and Paul Peterson. You can play with 2 to 8 players, the rules are very simple, and each game takes about 5 minutes.
Pairs is a press-your-luck game. Each round, players take turns deciding whether to take a card or fold. Folding gets you some points, but catching a pair could get you a lot more points (and points are bad.) The first player to reach a target score loses the game.Read More
In Mice & Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra’s minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Colin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle’s former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra’s weakness and defeat her.
Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice & Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.
Mice & Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come. Assuming they can all squeak by…Read More
Evil stirs Within the Castle.
Prince Collin and his friends defeated Vanestra, and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends, and forever change the course of history for the mouse-town of Barksburg.
A New Storybook For Mice and Mystics!
The Heart of Glorm storybook picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Neré, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
This expansion set requires Mice and Mystics: Sorrow and Remembrance to play.Read More
This is a true classic, and now brought back by Stronghold Games with completely upgraded components, and now in a 30th Anniversary Edition!
In “Survive”, you try to lead your Explorers from the sinking central island of Atlantis to the safety of one of four islands nearby. Your Explorers can get there quickly by boat (if they find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks! When the volcano on Atlantis explodes, the game is over. The player with the most Explorer points wins!
As compared to its previous versions from other publishers, all of the components for “Survive” have been upgraded to the highest-quality levels, including slotted wood boats to carry the Explorer tokens, as well as Land Tiles of 3 different thicknesses to give Atlantis a 3-D look.Read More
In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand — which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.
Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.
To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake — a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.Read More