Fief: France 1429

Fief: France 1429

France 1429 is a game of dynastic ambition, where players assume the roles of nobles in the 15th century Kingdom of France. Each player strives to become the most powerful ruling force in the Kingdom by gaining control of Fief and Bishopric territories. In turn, they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families, setting the stage for love treachery and deception!

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Funemployed

Funemployed

Funemployed is the satirical job application party game for 3 or more players. Make your best pitch for different jobs using four qualifications not fit for any real job interview. Creativity and the ability to spin a good story are key. It is tricky to justify your “burrito” qualification when applying for the job of astronaut.

After all players have had their “interview,” the interviewer selects the person who created the best story out of their qualifications. That person wins the card and a new round starts.

It’s not always easy to explain why Fairy Dust, Jacked Forearms, Treats, and a Time Machine make you the most qualified to be a Competitive Eater, but we have faith you can do it.

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For the Crown (2nd edition)

For the Crown (2nd edition)

In For the Crown, you must gather key resources, train an army from scratch, and capture the rival King and Heirs to prove your claim to the throne!

In this game that combines the highly popular “deck-building” mechanic with the most engrossing variations of Chess, do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent’s development while eluding capture? Strategize your position and seize glory in For the Crown!

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Roll for the Galaxy

Roll for the Galaxy

Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!

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Witness

Witness

Mysterious murders, mad scientists, and secret codes: take on the roles of Edgar P. Jacobs’ famous characters and solve these strange cases to bring about order and justice.

But take care! The villainous Olrik is on the prowl and he’ll try to foil your plans.

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Alchemists

Alchemists

Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist’s livelihood, science, and art.

But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist’s cauldron.

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Bring Your Own Book

Bring Your Own Book

In Bring Your Own Book, players take turns drawing prompts from the deck, then race to find the best phrase in their own book that satisfies the prompt.

Everyone has a book and sits in a circle. The cards are placed face-down in the middle. The starting player should also have a 1-minute timer. Each player gets four cards (with 5-7 players) or five cards (with 3-4). The starting player takes the top card off the deck, picks a prompt, and reads it aloud. Everyone except the Picker searches their book for text to match the prompt. They’re seeking for sequential text of any length: a single word, half of a sentence, a whole sentence, multiple sentences.

The first Seeker to find matching text announces “I’ve got it” and starts the timer. When the timer runs out (or every Seeker announces “I’ve got it”), each Seeker reads what they’ve found. Seekers who didn’t find text in time open to a random page and read a random sentence from it.

The Picker chooses their favorite submission and awards that Reader the card. After each round, the person to the left of the last Picker starts the next round. Once any player reaches three cards, everyone passes their book to the player on their left. This happens any time a player reaches three cards during the game. As such, it can happen as many times as there are players. It is quite possible for players to pass until they have their original book back.

The game proceeds until one player reaches the set number of cards. With 5-7 players, four cards wins it; with 3-4 players, it’s better to play to five.

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Last Will

Last Will

In Victorian England, the profits of the Industrial Revolution have given rise to a wealthy upper class of English ladies and gentlemen. Sadly, you are not among them. But you do have a rich uncle, recently departed, who decided on his death bed to leave all his money to the relative who will enjoy it the most. To find out who that is, you and your cousins will each be given a substantial sum of money. Whoever can spend it the fastest will inherit all your uncle’s wealth.

Last Will is a race to bankruptcy. In each round, you choose a plan for the day, which determines how many options you will have available and how much time you will have for them. If you don’t give yourself enough options, you might find yourself with nothing left to do after attending the theatre. If you don’t set aside enough time, you might have to forgo dinner prepared by London’s most famous chef or a carriage ride with a charming guest. And don’t neglect your property investments. Or rather, do neglect them: Once your properties depreciate, you can sell them for a pittance, bringing you that much closer to bankruptcy. The upper class lifestyle provides you many opportunities to spend your uncle’s money. Just be sure to spend it fast.

A luxurious life of fabulous wealth is within your grasp. With your uncle’s Last Will, bankruptcy leads to riches!

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Last Will: Getting Sacked

Last Will: Getting Sacked

In Last Will: Getting Sacked, the lawyers have found a hidden clause in your uncle’s last will. Spending money faster than all your relatives will not be enough. To inherit your Uncle’s fortune, you must also lose your job! After all, your Uncle’s heritage can’t go to someone who’s employed!

You will also have a chance to find yourself a good, demanding wife. A wedding is such a romantic way to spend piles of money in a hurry, right? The expansion has 6 nuptial cards. So get down on one knee and ask the question!

Also, with this expansion, each game can have a different planning board to bring additional variety to the game. When you set up the game boards, you randomly select the 8 plan tiles that will be used in the game.

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Sheriff of Nottingham

Sheriff of Nottingham

The Sheriff of Nottingham is a fun and engaging game for all where each player will have the chance to step into the shoes of the Sheriff himself! Other players, acting as Merchants will attempt to bring their goods into the city for profit. Beware though, while many may act as honest merchants, there is always the possibility of contraband being smuggled into the city!

Experience Nottingham in a whole new way! Declare your goods, deal with the Sheriff and secure victory in a fun-filled and exciting adventure!

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