Assembling an incredible sort of UK board game supergroup/cabal, this video features guest appearances from Jon Purkis (aka Actualol) as well as Efka and Elaine! (No Pun Included). For the inititated, we'd love to point you towards Jon's song about Pandemic Legacy, and NoPunIncluded's review of Great Western Trail - if only for the shocking revelation that cows are no longer required for fresh milk.
But do go and poke around! Both channels do great stuff, and it's worth noting that just last month Actualol popped onto Patreon. Finally, special apologies to Efka - Matt got a bit too involved in the game and literally wasn't a proficient cameraman. Everyone else: enjoy!
(This review contains gifs. Viewing it on a mobile device may use a lot of roaming data. If your usage is metered, consider reading this at home!)
Paul: The aliens are coming. Aggressively advancing, ever encroaching, nothing seems to stop their dreadful descent. The sunlight shines off their silver spacecraft as they pierce the heavens and prepare to bring down so much death and destruction onto the city below.
You and your friends are all that stand in their way. Together, you will use a small flight of fighters and the most precise cardboard-flipping skills the galaxy has ever seen to win the hour. You will flip them round the moons. You will flip them in low orbit. You will flip them in the atmosphere. You will never surrender.
Or you’ll flick a state-of-the-art starfighter straight across the room and lose it behind the sofa. Who’s to say?
Me? Oh, I don’t have much to share. Just this lil wee board game called Cosmogenesis, where you get to be a star.
Matt: At the time, it was straight-up stressful! We hadn’t accounted for the fact that people might be showing off things we really wanted to look at, so we frantically juggled schedules to try and check stuff out. There was still so much we missed, but we caught some REAL GOOD BITS.
Paul: For a start, Matagot only went and rolled up with an Inis expansion that they just casually announced IS A THING THAT EXISTS?
So SHUX happened. Our first ever convention collected together hundreds of wonderful people for a weekend so amazingly positive that I’m still trying to process everything. I’m sat here looking at a blank page, trying to work out how to express how it was so much more than I could even have imagined it would be. It’s not so much that I’m lost for words as I’ve almost entirely forgotten what words are.
Matt: I know what words are! They come out of a mouth and are sometimes good or bad. Normal service will resume shortly, but today we’d just like to share some words and pictures.
That said, our viewers should note that as Englishmen, we still have no bloody idea about that American folk game where someone yells “Marco!” and someone else yells “Polo!”, and we’re not Googling it on principal.
Wait what? The dice are sick, you say?! THIS IS A DISASTER.
But Modern Art isn’t just the oldest Knizia game we’ve ever reviewed. With the exception of 1981’s Consulting Detective, I think this is the oldest game we’ve reviewed, period. It came out way back in 1992, when Paul was celebrating his 30th birthday and Matt hadn’t even been born yet.
Can you feel it? This site is trembling with time right now. Slip inside my cardboard Tardis. Let’s see if the years have been kind.
Alright, I thought, I'm hungry for games set in the actual
dumpster fire world we live in, and I enjoy creepy, occult things, and I always want to investigate characters with secrets, traumas, and unsolvable problems. So I gathered a small cabal and led them into a morally ambiguous underworld of deadly rituals, paramilitary organizations, ancient crypts that appear only at midnight, young women without tongues, and murder. I plunged them into an international struggle for the future of the TransCanada oil pipeline, of Vancouver real estate, of the White House, and the world.
If you're ready for a game of of vast conspiracies and sleepless nights, a game in which your obsessions give you strength and great power comes with great corruption, in which you'll be haunted by invisible demons with ten-inch claws and compelled to do bloody deeds, where heroes are less Captain America and much more Jessica Jones… then read on. Just be warned: in case you haven't figured it out yet, this game is not family-friendly. Nor is it for the faint of heart.
Paul: Absolutely. That’s classic Games News.
Quinns: Well, I dunno if we have to today. I think our top story already sounds like a Dr. Seuss story.
Board game designer Friedemann Friese, who likes to make games that begin with the letter ‘F’, has announced a series of sequels to his title Fabled Fruit. Fear, Fortress and Flee are his three new games in the Fast Forward line, all of which use the Fable system (see below). All of these games are green, because Friedemann likes green games (and has green hair).
Speaking of which, they’ve also announced the first expansion to Fabled Fruit, and you’ll never guess what it adds.
Paul: What does it add?